gEEEEEDDeOn

Canada
On FACEIT since 2024 154 matches tracked 55 matches in 30 days
ELO
2,009
30-day peak: 2,021
Rank NA ▼ 1,431 places
#8,064
Canada #1,024 in Canada
30 days · prev. #6,633 · best #6,633
Last updated:

How does gEEEEEDDeOn play?

Rating 0.99 K/R 0.71 ADR 75.6 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 154 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 35%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 7x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +303
= Stayed the same
K/R at 0.70, Rating at 0.99, Headshots at 52%
▼ Got worse
ADR −4.4, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
31 matches · 48% win rate
In match 1 of the day ±0 ELO
51 matches · 45% win rate

gEEEEEDDeOn loses the most ELO on Mirage: −3 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Mirage
  3. Most kills in a match: 34 · Mirage
  4. Highest rating in a match: 2.37 · Anubis
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
50% better than 44%
0.68 better than 23%
75.4 better than 23%
0.93 better than 17%
53% of 195 duels better than 61%
38% of 40 situations better than 47%
Inferno31
52% better than 44%
0.76 better than 58%
77.4 better than 33%
1.07 better than 55%
56% of 95 duels better than 71%
48% of 27 situations better than 74%
Mirage31
48% better than 39%
0.69 better than 29%
73.9 better than 19%
0.94 better than 22%
44% of 151 duels better than 15%
29% of 24 situations better than 24%
Anubis21
62% better than 80%
0.78 better than 68%
80.4 better than 48%
1.12 better than 77%
55% of 76 duels better than 69%
31% of 13 situations better than 31%
Ancient7
43% -
0.69 -
70.0 -
0.93-
54% of 35 duels -
14% of 7 situations -
Cache7
57% -
0.67 -
73.1 -
1.02-
46% of 24 duels -
50% of 4 situations -
Nuke3
33% -
0.55 -
63.3 -
0.72-
20% of 5 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gEEEEEDDeOn plays

Across 154 matches gEEEEEDDeOn averages K/R 0.71, ADR 75.6 and a rating of 0.99. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 48 of 154 matches the rating was 1.10 or higher (31%), in 59 it was below 0.90. In 92 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. gEEEEEDDeOn loses the most ELO on Mirage (−3 ELO, win rate 48%). Things go best on Dust 2 (+27 ELO, win rate 50%). Match no. 3 of the day goes best: 61% win rate, +27 ELO. Improved over the last three months: ELO +303. Got weaker: ADR −4.4, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, Headshots at 52%. Last 30 days: 55 matches, win rate 51%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.