geazk

CN
On FACEIT since 2025 171 matches tracked 31 matches in 30 days
Last updated:

How does geazk play?

Rating 0.87 K/R 0.63 ADR 69.7 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 40%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.01).

Headshot rate 44%−3 pp · Ø 47% better than 33%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 0.84−0.17 · Ø 1.01 better than 3%
Pistol kills per match 2.5
Knife kills 1 in 171 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.2%).

2K rounds 11.2%−2.0 pp · Ø 13.2% better than 8%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 18x 4K, 1 ace in 132 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.87, ADR at 69.9, ELO at 1,697
▼ Got worse
Headshots −8 pp, Win rate −19 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
33 matches · 45% win rate
In match 4 of the day −22 ELO
25 matches · 40% win rate
On Sundays ±0 ELO, win rate 35%

geazk loses the most ELO on Dust 2: −58 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Nuke
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
48% better than 42%
0.62 better than 7%
69.2 better than 7%
0.84 better than 5%
45% of 370 duels better than 20%
40% of 35 situations better than 57%
Dust 233
45% better than 33%
0.72 right on the average
75.7 better than 29%
1.00 right on the average
48% of 210 duels better than 34%
19% of 16 situations better than 11%
Anubis20
35% better than 8%
0.61 better than 6%
68.1 better than 5%
0.83 better than 4%
44% of 111 duels better than 20%
36% of 11 situations better than 45%
Ancient17
59% better than 76%
0.62 better than 6%
68.9 better than 4%
0.84 better than 4%
44% of 93 duels better than 15%
38% of 8 situations right on the average
Cache12
42% -
0.58 -
62.2 -
0.83-
40% of 78 duels -
40% of 10 situations -
Nuke8
63% -
0.69 -
77.1 -
1.04-
42% of 36 duels -
43% of 7 situations -
Inferno4
75% -
0.61 -
64.7 -
0.85-
35% of 20 duels -
0% of 3 situations -
Vertigo4
75% -
0.47 -
61.1 -
0.68-
29% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How geazk plays

Across 171 matches geazk averages K/R 0.63, ADR 69.7 and a rating of 0.87. Most room to improve: K/D at 0.84, better than only 3% of level 8 players. Averages 14.2 kills per match with 44% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 39 of 171 matches the rating was 1.10 or higher (23%), in 97 it was below 0.90. In 132 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. geazk loses the most ELO on Dust 2 (−58 ELO, win rate 45%). Things go best on Anubis (+59 ELO, win rate 35%). Match no. 1 of the day goes best: 59% win rate, +17 ELO. Got weaker: Headshots −8 pp, Win rate −19 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.87, ADR at 69.9, ELO at 1,697. Last 30 days: 31 matches, win rate 45%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.