geNri55

Ukraine
132 matches tracked
Last updated:

How does geNri55 play?

Rating 1.05 (from 131 matches) K/R 0.74 ADR 81.4 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 131 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.06+0.08 · Ø 0.98 better than 81%
Pistol kills per match 2.3
Knife kills 4 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so slightly below the average (12.9%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 23%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 22%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +91
= Stayed the same
ADR at 80.6, Headshots at 47%
▼ Got worse
K/R −0.05, Rating −0.09, Win rate −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.72 (at the start 0.77). Just above the average (0.71).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −147 ELO
35 matches · 49% win rate
On Anubis −52 ELO
25 matches · 60% win rate
Between 12:00 and 18:00 −172 ELO, win rate 45%

geNri55 loses the most ELO on Mirage: −147 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 46%
0.76 better than 74%
86.9 better than 87%
1.08 better than 82%
51% of 156 duels better than 57%
42% of 24 situations better than 63%
Ancient29
48% better than 43%
0.76 better than 69%
82.3 better than 65%
1.04 better than 68%
49% of 142 duels better than 42%
36% of 25 situations better than 47%
Dust 229
45% better than 32%
0.69 better than 35%
75.4 better than 29%
1.01 better than 56%
46% of 111 duels better than 28%
38% of 16 situations right on the average
Anubis25
60% better than 75%
0.77 better than 76%
83.6 better than 74%
1.08 better than 78%
47% of 79 duels better than 33%
56% of 18 situations better than 89%
Nuke12
67% -
0.73 -
76.5 -
1.02-
52% of 54 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How geNri55 plays

Across 132 matches geNri55 averages K/R 0.74 and ADR 81.4; the rating across the 131 rated matches is 1.05. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 7 players. Averages 16.1 kills per match with 47% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 58 of 131 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 82 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: May 2026 at 1.18. geNri55 loses the most ELO on Mirage (−147 ELO, win rate 49%). Improved over the last three months: ELO +91. Got weaker: K/R −0.05, Rating −0.09, Win rate −10 pp. Unchanged in recent months: ADR at 80.6, Headshots at 47%. Last 30 days: 3 matches, win rate 0%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.