geHuck2

Russia
On FACEIT since 2020 98 matches tracked 27 matches in 30 days
ELO
2,016
Rank EU
#233,430
Russia #65,595 in Russia
Last updated:

How does geHuck2 play?

Rating 1.15 (from 48 matches) K/R 0.83 ADR 88.0 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 48 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 4%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.7
Knife kills 1 in 98 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.3%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 2x 4K, 2 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.62+0.34 · Ø 0.28 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, ADR at 88.5, Headshots at 46%
▼ Got worse
Rating −0.06, Win rate −11 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: April 2026 with 0.89. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
43 matches · 44% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%

geHuck2 loses the most ELO in match 1 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.44 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 48%
0.75 better than 57%
79.8 better than 47%
1.09 better than 71%
54% of 57 duels better than 69%
54% of 13 situations better than 87%
Dust 235
63% better than 87%
0.93 better than 98%
98.9 better than 98%
1.29 better than 97%
58% of 71 duels better than 84%
38% of 13 situations right on the average
Ancient7
29% -
0.79 -
81.1 -
0.90-
50% of 10 duels -
50% of 2 situations -
Anubis7
43% -
0.84 -
87.2 -
1.21-
81% of 21 duels -
0% of 2 situations -
Nuke5
20% -
0.70 -
81.2 -
0.81-
60% of 5 duels -
0% of 1 situations -
Overpass4
50% -
0.89 -
93.6 -
1.41-
50% of 6 duels -
100% of 1 situations -
Inferno3
33% -
0.72 -
83.4 -
0.87-
33% of 3 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How geHuck2 plays

Across 98 matches geHuck2 averages K/R 0.83 and ADR 88.0; the rating across the 48 rated matches is 1.15. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 22 of 48 matches the rating was 1.10 or higher (46%), in 11 it was below 0.90. In 28 matches with detailed stats: 2 4Ks and 2 aces. Best month by rating: June 2026 at 1.18. geHuck2 loses the most ELO in match 1 of the day (±0 ELO, win rate 44%). Things go best in match 2 of the day (±0 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate. Got weaker: Rating −0.06, Win rate −11 pp. Unchanged in recent months: K/R at 0.82, ADR at 88.5, Headshots at 46%. Last 30 days: 27 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.