gdskkb

British Indian Ocean Territory
On FACEIT since 2022 401 matches tracked 129 matches in 30 days
ELO ▲ 256
3,080
30-day peak: 3,080
Rank EU ▲ 3,764 places
#5,924
British Indian Ocean Territory #1 in British Indian Ocean Territory
30 days · prev. #9,688 · best #4,688
Last updated:

How does gdskkb play?

Rating 1.09 K/R 0.76 ADR 83.2 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 401 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 13%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (347 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.2
Knife kills 3 in 401 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 64x 4K, 7 aces in 347 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 97%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +338
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 83.2, Headshots at 50%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −180 ELO
58 matches · 45% win rate
In match 2 of the day −102 ELO
77 matches · 48% win rate
Between 12:00 and 18:00 −266 ELO, win rate 47%
On Fridays −30 ELO, win rate 49%

gdskkb loses the most ELO on Anubis: −180 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.42 · Dust 2
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2140
61% better than 72%
0.78 better than 60%
84.6 better than 62%
1.14 better than 70%
56% of 533 duels better than 69%
38% of 102 situations better than 46%
Mirage109
50% better than 29%
0.74 better than 39%
83.3 better than 55%
1.06 better than 47%
47% of 414 duels better than 19%
41% of 64 situations better than 57%
Anubis58
45% better than 19%
0.73 better than 38%
80.6 better than 44%
1.02 better than 36%
53% of 228 duels right on the average
30% of 43 situations better than 28%
Ancient54
59% better than 62%
0.75 better than 46%
82.2 better than 49%
1.08 better than 57%
49% of 180 duels better than 30%
40% of 30 situations better than 54%
Nuke17
65% better than 72%
0.78 better than 54%
85.8 better than 65%
1.11 better than 59%
50% of 74 duels better than 31%
56% of 9 situations better than 83%
Cache13
23% -
0.80 -
82.1 -
1.07-
66% of 47 duels -
50% of 8 situations -
Inferno10
20% -
0.74 -
78.2 -
1.06-
48% of 40 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gdskkb plays

Across 401 matches gdskkb averages K/R 0.76, ADR 83.2 and a rating of 1.09. Biggest strength: Utility hit rate at 43%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 185 of 401 matches the rating was 1.10 or higher (46%), in 124 it was below 0.90. In 347 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: September 2026 at 1.12. gdskkb loses the most ELO on Anubis (−180 ELO, win rate 45%). Things go best on Ancient (+24 ELO, win rate 59%). Match no. 4 of the day goes best: 65% win rate. Improved over the last three months: ELO +338. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 83.2, Headshots at 50%, Win rate at 54%. Last 30 days: 129 matches, win rate 55%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.