gbs

Turkey
210 matches tracked 44 matches in 30 days
ELO ▲ 224
3,158
30-day peak: 3,161
Rank EU ▼ 620 places
#4,352
Turkey #93 in Turkey
30 days · prev. #3,732 · best #3,732
Last updated:

How does gbs play?

Rating 1.08 K/R 0.76 ADR 78.9 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (53%).

Headshot rate 67%+14 pp · Ø 53% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.0
Knife kills 2 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 4 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +524
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 78.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
63 matches · 57% win rate
Between 12:00 and 18:00 −30 ELO, win rate 55%
On Wednesdays −26 ELO, win rate 48%

gbs loses the most ELO on Mirage: −70 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Most kills in a match: 38 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
58% better than 62%
0.75 better than 45%
78.4 better than 31%
1.10 better than 58%
55% of 264 duels better than 63%
54% of 41 situations better than 85%
Mirage63
57% better than 60%
0.77 better than 54%
80.3 better than 39%
1.06 better than 47%
55% of 234 duels better than 64%
54% of 28 situations better than 88%
Cache35
71% better than 85%
0.78 better than 44%
83.0 better than 38%
1.12 right on the average
57% of 127 duels better than 61%
41% of 17 situations better than 57%
Anubis19
58% better than 59%
0.69 better than 21%
71.5 better than 6%
0.99 better than 26%
44% of 88 duels better than 10%
40% of 5 situations better than 53%
Inferno15
67% better than 67%
0.75 better than 37%
78.2 better than 21%
1.08 better than 38%
39% of 51 duels better than 1%
25% of 8 situations better than 20%
Nuke3
67% -
0.71 -
65.8 -
1.03-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gbs plays

Across 210 matches gbs averages K/R 0.76, ADR 78.9 and a rating of 1.08. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 67% headshots. The strongest map is Cache with a 71% win rate in 35 matches. In 89 of 210 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 129 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. gbs loses the most ELO on Mirage (−70 ELO, win rate 57%). Things go best in match 2 of the day (+133 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +133 ELO. Improved over the last three months: Win rate +5 pp, ELO +524. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 78.3. Last 30 days: 44 matches, win rate 66%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.