gaza5ana

Zimbabwe
112 matches tracked 50 matches in 30 days
Last updated:

How does gaza5ana play?

Rating 0.98 (from 62 matches) K/R 0.72 ADR 79.6 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 26% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.7
Knife kills 3 in 112 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 7x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 80.5, Headshots at 50%, Win rate at 40%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
37 matches · 38% win rate
In match 1 of the day −45 ELO
30 matches · 30% win rate
Between 18:00 and 24:00 −47 ELO, win rate 33%
On Thursdays ±0 ELO, win rate 33%

gaza5ana loses the most ELO on Dust 2: −45 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.73 · Nuke
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
42% better than 20%
0.70 better than 34%
79.0 better than 44%
0.93 better than 22%
47% of 130 duels better than 29%
43% of 14 situations better than 65%
Dust 237
38% better than 12%
0.72 better than 45%
78.0 better than 40%
1.03 better than 54%
52% of 79 duels better than 58%
40% of 10 situations better than 57%
Ancient18
39% better than 11%
0.71 better than 36%
81.7 better than 54%
1.02-
45% of 44 duels better than 18%
63% of 8 situations better than 95%
Anubis7
14% -
0.81 -
87.4 -
0.94-
33% of 15 duels -
0% of 2 situations -
Cache4
75% -
0.64 -
69.9 -
0.98-
0% of 4 duels -
0% of 2 situations -
Nuke4
50% -
0.73 -
85.1 -
1.04-
64% of 14 duels -
-
Overpass3
100% -
0.80 -
81.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How gaza5ana plays

Across 112 matches gaza5ana averages K/R 0.72 and ADR 79.6; the rating across the 62 rated matches is 0.98. Averages 16.0 kills per match with 49% headshots. The strongest map is Mirage with a 42% win rate in 38 matches. In 23 of 62 matches the rating was 1.10 or higher (37%), in 22 it was below 0.90. In 62 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. gaza5ana loses the most ELO on Dust 2 (−45 ELO, win rate 38%). Things go best in match 2 of the day (±0 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate. Unchanged in recent months: K/R at 0.70, ADR at 80.5, Headshots at 50%, Win rate at 40%. Last 30 days: 50 matches, win rate 36%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.