gate00

Cook Islands
164 matches tracked 47 matches in 30 days
Last updated:

How does gate00 play?

Rating 0.97 K/R 0.70 ADR 79.5 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (12.8%).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 66%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 92%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +6 pp, ELO +453
= Stayed the same
K/R at 0.70, ADR at 79.0
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.71).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −61 ELO
20 matches · 40% win rate
On Anubis −32 ELO
30 matches · 37% win rate
Between 18:00 and 24:00 −62 ELO, win rate 43%

gate00 loses the most ELO in match 3 of the day: −61 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 40 · Inferno
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
45% better than 36%
0.66 better than 17%
73.7 better than 18%
0.93 better than 25%
42% of 153 duels better than 11%
24% of 21 situations better than 18%
Anubis30
37% better than 11%
0.64 better than 14%
75.2 better than 27%
0.90 better than 15%
42% of 137 duels better than 12%
47% of 17 situations better than 71%
Mirage29
66% better than 92%
0.81 better than 84%
89.2 better than 89%
1.11 better than 80%
53% of 145 duels better than 67%
20% of 15 situations better than 8%
Dust 228
39% better than 16%
0.70 better than 38%
78.9 better than 46%
0.95 better than 29%
47% of 121 duels better than 30%
56% of 9 situations better than 89%
Nuke20
60% better than 70%
0.73 better than 39%
81.5 better than 48%
0.98 better than 31%
40% of 112 duels better than 6%
50% of 6 situations better than 73%
Cache11
27% -
0.64 -
74.3 -
0.86-
44% of 57 duels -
100% of 1 situations -
Inferno10
50% -
0.76 -
85.3 -
1.06-
48% of 48 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gate00 plays

Across 164 matches gate00 averages K/R 0.70, ADR 79.5 and a rating of 0.97. Biggest strength: Utility damage per round at 6.6, better than 92% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Mirage with a 66% win rate in 29 matches. In 55 of 164 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 127 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. gate00 loses the most ELO in match 3 of the day (−61 ELO, win rate 40%). Things go best on Mirage (+21 ELO, win rate 66%). Match no. 2 of the day goes best: 59% win rate, +21 ELO. Improved over the last three months: Headshots +4 pp, Win rate +6 pp, ELO +453. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.70, ADR at 79.0. Last 30 days: 47 matches, win rate 49%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.