garconz

Russia
On FACEIT since 2024 161 matches tracked 28 matches in 30 days
Last updated:

How does garconz play?

Rating 0.98 (from 140 matches) K/R 0.73 ADR 81.6 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 3.1
Knife kills 7 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 3 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
ADR at 80.9, Headshots at 49%
▼ Got worse
K/R −0.04, Rating −0.09

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
32 matches · 41% win rate
On Ancient −29 ELO
23 matches · 57% win rate
On Sundays ±0 ELO, win rate 48%

garconz loses the most ELO on Dust 2: −60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 33 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
58% better than 76%
0.71 better than 36%
82.1 better than 58%
0.94 better than 21%
52% of 347 duels better than 56%
32% of 25 situations better than 31%
Dust 232
41% better than 17%
0.67 better than 19%
79.2 better than 42%
0.92 better than 15%
53% of 133 duels better than 60%
30% of 10 situations better than 29%
Anubis27
67% better than 90%
0.76 better than 62%
81.1 better than 53%
1.03 right on the average
53% of 100 duels better than 60%
56% of 9 situations better than 89%
Ancient23
57% better than 66%
0.84 better than 89%
90.6 better than 90%
1.15 better than 87%
54% of 95 duels better than 66%
42% of 12 situations better than 62%
Nuke10
40% -
0.66 -
67.0 -
0.89-
61% of 31 duels -
25% of 4 situations -
Inferno4
75% -
0.72 -
78.9 -
1.05-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How garconz plays

Across 161 matches garconz averages K/R 0.73 and ADR 81.6; the rating across the 140 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 47 of 140 matches the rating was 1.10 or higher (34%), in 60 it was below 0.90. In 124 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. garconz loses the most ELO on Dust 2 (−60 ELO, win rate 41%). Things go best in match 3 of the day (−55 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, −55 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 80.9, Headshots at 49%. Last 30 days: 28 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.