gandameme

Portugal
On FACEIT since 2016 163 matches tracked 35 matches in 30 days
Last updated:

How does gandameme play?

Rating 1.05 K/R 0.73 ADR 81.0 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.06+0.09 · Ø 0.97 better than 73%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 74%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 4 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 85%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.9, Win rate +4 pp
= Stayed the same
K/R at 0.74, Rating at 1.06, Headshots at 47%
▼ Got worse
ELO −75

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.74 (at the start 0.73). Slightly above the average (0.71).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −67 ELO
26 matches · 46% win rate
In match 2 of the day −45 ELO
39 matches · 41% win rate
Between 12:00 and 18:00 −17 ELO, win rate 33%

gandameme loses the most ELO on Anubis: −67 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.24 · Inferno
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 43%
0.71 better than 42%
76.8 better than 35%
1.00 better than 47%
57% of 122 duels better than 85%
43% of 30 situations better than 65%
Dust 230
40% better than 19%
0.78 better than 80%
87.0 better than 85%
1.10 better than 81%
56% of 123 duels better than 81%
13% of 16 situations better than 4%
Inferno29
41% better than 18%
0.74 better than 64%
82.5 better than 68%
1.09 better than 78%
47% of 118 duels better than 29%
48% of 21 situations better than 72%
Anubis26
46% better than 34%
0.74 better than 61%
79.7 better than 49%
1.08 better than 75%
48% of 94 duels better than 38%
40% of 25 situations right on the average
Ancient20
50% right on the average
0.68 better than 26%
74.3 better than 21%
0.98 better than 44%
52% of 86 duels better than 60%
53% of 17 situations better than 84%
Nuke14
50% -
0.78 -
89.5 -
1.09-
38% of 29 duels -
50% of 16 situations -
Cache6
67% -
0.73 -
82.8 -
1.04-
56% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gandameme plays

Across 163 matches gandameme averages K/R 0.73, ADR 81.0 and a rating of 1.05. Biggest strength: Utility hit rate at 41%, better than 86% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 15.9 kills per match with 47% headshots. The strongest map is Ancient with a 50% win rate in 20 matches. In 77 of 163 matches the rating was 1.10 or higher (47%), in 59 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: October 2026 at 1.18. gandameme loses the most ELO on Anubis (−67 ELO, win rate 46%). Things go best on Inferno (+51 ELO, win rate 41%). Match no. 1 of the day goes best: 53% win rate, −3 ELO. Improved over the last three months: ADR +4.9, Win rate +4 pp. Got weaker: ELO −75. Unchanged in recent months: K/R at 0.74, Rating at 1.06, Headshots at 47%. Last 30 days: 35 matches, win rate 46%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.