gamos_1

Ukraine
210 matches tracked 91 matches in 30 days
Last updated:

How does gamos_1 play?

Rating 1.03 K/R 0.75 ADR 83.9 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 210 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.6
Knife kills 7 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 74%
3K rounds 5.0%+1.2 pp · Ø 3.8% better than 90%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 40x 4K, 6 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.12, Rating +0.16, ADR +14.7, Headshots +3 pp, Win rate +10 pp, ELO +170
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.76 (at the start 0.64). Clearly above the average (0.71).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −43 ELO
27 matches · 37% win rate
In match 4 of the day −30 ELO
22 matches · 41% win rate
On Tuesdays +18 ELO, win rate 44%

gamos_1 loses the most ELO in match 3 of the day: −43 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.54 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% better than 54%
0.76 better than 66%
83.2 better than 67%
1.03 better than 58%
52% of 340 duels better than 60%
38% of 26 situations right on the average
Anubis49
59% better than 75%
0.80 better than 84%
90.5 better than 92%
1.15 better than 90%
51% of 323 duels better than 55%
42% of 19 situations better than 57%
Dust 241
59% better than 80%
0.78 better than 80%
89.0 better than 89%
1.08 better than 75%
50% of 204 duels right on the average
38% of 26 situations right on the average
Ancient20
45% better than 36%
0.64 better than 12%
72.7 better than 14%
0.86 better than 8%
43% of 98 duels better than 14%
23% of 13 situations better than 17%
Inferno15
40% better than 15%
0.74 better than 64%
82.5 better than 68%
1.04 better than 67%
44% of 72 duels better than 18%
20% of 10 situations better than 12%
Cache13
31% -
0.63 -
71.4 -
0.80-
40% of 90 duels -
0% of 1 situations -
Nuke4
50% -
0.47 -
66.1 -
0.60-
26% of 19 duels -
100% of 1 situations -
Vertigo4
100% -
0.67 -
83.8 -
0.88-
52% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gamos_1 plays

Across 210 matches gamos_1 averages K/R 0.75, ADR 83.9 and a rating of 1.03. Biggest strength: 3K rounds at 5.0%, better than 90% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 16.3 kills per match with 52% headshots. The strongest map is Anubis with a 59% win rate in 49 matches. In 83 of 210 matches the rating was 1.10 or higher (40%), in 84 it was below 0.90. In 180 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: September 2026 at 1.16. gamos_1 loses the most ELO in match 3 of the day (−43 ELO, win rate 37%). Things go best in match 2 of the day (+57 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +57 ELO. Improved over the last three months: K/R +0.12, Rating +0.16, ADR +14.7, Headshots +3 pp, Win rate +10 pp, ELO +170. Last 30 days: 91 matches, win rate 51%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.