gamed

Egypt
On FACEIT since 2019 86 matches tracked 44 matches in 30 days
Last updated:

How does gamed play?

Rating 1.10 (from 65 matches) K/R 0.76 ADR 78.4 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 65 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 88%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 8x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.6, ELO +81
= Stayed the same
Headshots at 46%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
25 matches · 60% win rate
On Fridays −24 ELO, win rate 50%

gamed loses the most ELO on Dust 2: −26 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.97 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 79%
0.79 better than 74%
80.9 better than 52%
1.16 better than 86%
59% of 69 duels better than 86%
6% of 16 situations better than 2%
Mirage19
63% better than 89%
0.66 better than 15%
67.2 better than 3%
0.97-
55% of 60 duels better than 72%
44% of 9 situations better than 69%
Inferno13
46% -
0.71 -
74.8 -
1.00-
67% of 33 duels -
40% of 5 situations -
Anubis12
67% -
0.89 -
89.3 -
1.22-
61% of 41 duels -
25% of 12 situations -
Ancient8
63% -
0.78 -
79.6 -
1.12-
67% of 30 duels -
100% of 6 situations -
Nuke5
20% -
0.80 -
87.5 -
1.04-
56% of 25 duels -
17% of 6 situations -
Cache4
25% -
0.80 -
83.0 -
1.14-
67% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gamed plays

Across 86 matches gamed averages K/R 0.76 and ADR 78.4; the rating across the 65 rated matches is 1.10. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 33 of 65 matches the rating was 1.10 or higher (51%), in 17 it was below 0.90. In 44 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. gamed loses the most ELO on Dust 2 (−26 ELO, win rate 60%). Things go best from match 5 of the day (±0 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.6, ELO +81. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 44 matches, win rate 55%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.