gam4nn

Albania
On FACEIT since 2023 112 matches tracked 34 matches in 30 days
ELO ▼ 16
2,045
30-day peak: 2,107
Rank EU
#209,698
Albania #988 in Albania
Last updated:

How does gam4nn play?

Rating 0.86 (from 62 matches) K/R 0.65 ADR 72.7 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 6% normal 0.90 to 1.09 31% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.88−0.14 · Ø 1.02 better than 7%
Pistol kills per match 2.5
Knife kills 1 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 11%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 3x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 87%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −7.4, Headshots −4 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.59
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.78. Last 3 months: 0.61 (at the start 0.69). Well below the average (0.73).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
22 matches · 55% win rate
On Dust 2 −24 ELO
33 matches · 55% win rate
In match 3 of the day +30 ELO
22 matches · 36% win rate

gam4nn loses the most ELO on Ancient: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.45 · Dust 2
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 65%
0.64 better than 11%
70.6 better than 9%
0.80 better than 1%
42% of 64 duels better than 10%
38% of 13 situations right on the average
Mirage27
52% right on the average
0.69 better than 27%
74.3 better than 20%
0.97 better than 30%
39% of 79 duels better than 4%
45% of 11 situations better than 71%
Ancient22
55% better than 59%
0.64 better than 10%
71.6 better than 11%
0.87-
36% of 44 duels better than 2%
50% of 12 situations better than 82%
Anubis20
55% better than 59%
0.66 better than 13%
75.6 better than 21%
0.81-
39% of 61 duels better than 3%
75% of 4 situations better than 99%
Inferno5
40% -
0.62 -
70.0 -
0.90-
64% of 14 duels -
0% of 1 situations -
Cache3
0% -
0.61 -
65.9 -
0.78-
75% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gam4nn plays

Across 112 matches gam4nn averages K/R 0.65 and ADR 72.7; the rating across the 62 rated matches is 0.86. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.86, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Anubis with a 55% win rate in 20 matches. In 9 of 62 matches the rating was 1.10 or higher (15%), in 34 it was below 0.90. In 42 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. gam4nn loses the most ELO on Ancient (−25 ELO, win rate 55%). Things go best on Mirage (+43 ELO, win rate 52%). Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −7.4, Headshots −4 pp. Last 30 days: 34 matches, win rate 56%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.