gam3derp

LT
On FACEIT since 2015 372 matches tracked 97 matches in 30 days
Last updated:

How does gam3derp play?

Rating 0.93 (from 170 matches) K/R 0.69 ADR 75.4 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 6
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 170 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 78%
Opening duels won 49%−1 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 21%
Clutch 1v2 won 23%+1 pp better than 64%
Clutch kills per match 1.8+0.1 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−5 pp better than 24%
AWP share of kills 31%+20 pp better than 97%
K/D 0.97−0.01 better than 47%
Pistol kills per match 2.9
Knife kills 17 in 372 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.1 pp better than 46%
Rounds with 3K 3.8%0.0 pp level
MVPs per match 2.1−0.1 better than 47%
4Ks and aces 48x 4K, 1 ace in 293 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 47%+12 pp better than 98%
Utility damage per round 5.3+1.2 better than 77%
Enemies flashed per round 0.07−0.19 better than 4%
Rounds with a death 71%−2 pp better than 75%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 75.8, Headshots at 40%, Win rate at 50%
▼ Got worse
ELO −342

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.67).

Patterns

From the last 372 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −113 ELO
61 matches · 38% wins
Between 12:00 and 18:00 −120 ELO, win rate 42%
On Fridays −80 ELO, win rate 39%

gam3derp loses the most ELO on Mirage: −113 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Anubis
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
43% better than 27%
0.69 better than 38%
78.4 better than 48%
0.93 better than 25%
54% of 498 duels better than 74%
34% of 44 situations better than 42%
Anubis75
53% better than 55%
0.71 better than 45%
79.1 better than 45%
0.92 better than 24%
50% of 449 duels level
22% of 46 situations better than 15%
Ancient68
60% better than 80%
0.69 better than 36%
74.7 better than 24%
0.95 better than 37%
47% of 292 duels better than 36%
40% of 48 situations better than 56%
Mirage61
38% better than 13%
0.69 better than 41%
73.6 better than 25%
0.96 better than 42%
48% of 279 duels better than 41%
32% of 53 situations better than 33%
Inferno28
61% better than 82%
0.67 better than 37%
74.7 better than 32%
0.79-
47% of 179 duels better than 33%
31% of 13 situations better than 35%
Cache25
48% -
0.67 -
70.2 -
0.94-
47% of 136 duels -
47% of 19 situations -
Nuke21
62% better than 77%
0.63 better than 11%
66.4 better than 4%
0.90-
42% of 104 duels better than 10%
45% of 11 situations better than 69%
Vertigo4
25% -
0.52 -
61.0 -
1.03-
50% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gam3derp plays

Across 372 matches gam3derp averages K/R 0.69 and ADR 75.4; the rating across the 170 rated matches is 0.93. Biggest strength: Utility with impact at 47%. That is better than 98% of players on level 6. Most room to improve: Clutch 1v1 won at 32%. That is better than only 21% of players on level 6. On average 15.2 kills per match, 40% of them headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 50 of 170 matches the rating was 1.10 or higher (29%), in 77 it was below 0.90. In 293 matches with detailed stats: 48 4Ks and 1 aces. Best month by rating: October 2026 at 0.99. gam3derp loses the most ELO on Mirage (−113 ELO, win rate 38%). Things go best on Dust 2 (+94 ELO, win rate 43%). Got weaker: ELO −342. Unchanged in recent months: K/R at 0.69, ADR at 75.8, Headshots at 40%, Win rate at 50%. Last 30 days: 97 matches, win rate 47%, ELO balance +102.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.