gaknes

KZ
On FACEIT since 2021 230 matches tracked 47 matches in 30 days
ELO ▼ 272
3,096
30-day peak: 3,413
Rank EU ▼ 434 places
#5,284
KZ #184 in KZ
30 days · prev. #4,850 · best #4,850
Last updated:

How does gaknes play?

Rating 1.01 K/R 0.70 ADR 77.0 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 7%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 3.2
Knife kills 6 in 230 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 46%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 17x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 64%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 46%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +4.8, ELO +216
= Stayed the same
Rating at 1.02, Win rate at 55%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.68). Slightly below the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −140 ELO
40 matches · 45% win rate
In match 4 of the day −93 ELO
41 matches · 46% win rate
Between 12:00 and 18:00 −259 ELO, win rate 47%
On Thursdays −167 ELO, win rate 45%

gaknes loses the most ELO from match 5 of the day: −140 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.10 · Nuke
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
57% better than 60%
0.71 better than 26%
77.2 better than 24%
1.01 better than 30%
54% of 331 duels better than 58%
40% of 72 situations better than 54%
Dust 271
56% better than 54%
0.71 better than 27%
77.5 better than 26%
1.02 better than 31%
54% of 292 duels better than 58%
31% of 36 situations better than 28%
Nuke30
53% better than 32%
0.71 better than 22%
77.4 better than 23%
1.04 better than 34%
47% of 115 duels better than 18%
26% of 31 situations better than 19%
Ancient13
54% -
0.60 -
71.5 -
0.81-
38% of 56 duels -
25% of 4 situations -
Inferno13
54% -
0.70 -
78.0 -
1.01-
44% of 50 duels -
67% of 6 situations -
Cache3
67% -
0.79 -
81.9 -
1.10-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gaknes plays

Across 230 matches gaknes averages K/R 0.70, ADR 77.0 and a rating of 1.01. Biggest strength: Utility hit rate at 37%, better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 57% headshots. The strongest map is Mirage with a 57% win rate in 98 matches. In 89 of 230 matches the rating was 1.10 or higher (39%), in 98 it was below 0.90. In 136 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. gaknes loses the most ELO from match 5 of the day (−140 ELO, win rate 45%). Things go best in match 2 of the day (+143 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +143 ELO. Improved over the last three months: K/R +0.04, ADR +4.8, ELO +216. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.02, Win rate at 55%. Last 30 days: 47 matches, win rate 51%, net ELO −240.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.