gadkiy

Japan
On FACEIT since 2023 102 matches tracked
Last updated:

How does gadkiy play?

Rating 1.13 (from 63 matches) K/R 0.83 ADR 90.0 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 63 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 32% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.2
Knife kills 3 in 102 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 11x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.18, Headshots +5 pp, Win rate +8 pp
= Stayed the same
ADR at 91.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.42 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
48% better than 34%
0.84 better than 86%
89.5 better than 85%
1.16 better than 83%
55% of 168 duels better than 71%
32% of 19 situations better than 32%
Ancient24
46% better than 28%
0.78 better than 66%
88.1 better than 80%
1.06-
47% of 51 duels better than 25%
29% of 7 situations better than 27%
Anubis21
67% better than 89%
0.89 better than 94%
95.8 better than 96%
1.10-
56% of 61 duels better than 73%
78% of 9 situations better than 99%
Nuke8
63% -
0.80 -
83.6 -
1.10-
45% of 22 duels -
0% of 2 situations -
Overpass4
50% -
0.76 -
97.1 -
0.99-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gadkiy plays

Across 102 matches gadkiy averages K/R 0.83 and ADR 90.0; the rating across the 63 rated matches is 1.13. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 35 of 63 matches the rating was 1.10 or higher (56%), in 16 it was below 0.90. In 29 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.31. Improved over the last three months: K/R +0.06, Rating +0.18, Headshots +5 pp, Win rate +8 pp. Unchanged in recent months: ADR at 91.0. Last 30 days: 9 matches, win rate 56%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.