gadflyy

USA
FACEIT verified FACEIT verified On FACEIT since 2019 131 matches tracked 68 matches in 30 days
ELO ▲ 71
2,246
30-day peak: 2,251
Rank NA ▲ 354 places
#3,680
USA #1,948 in USA
30 days · prev. #4,034 · best #3,471
Last updated:

How does gadflyy play?

Rating 1.02 K/R 0.71 ADR 77.0 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 131 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.9
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +30 pp, ELO +174
= Stayed the same
K/R at 0.70, Rating at 1.02, ADR at 76.2
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −26 ELO
22 matches · 36% win rate
In match 2 of the day −26 ELO
26 matches · 42% win rate
On Mondays −123 ELO, win rate 32%

gadflyy loses the most ELO on Nuke: −26 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 34 · Nuke

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
50% better than 45%
0.67 better than 15%
77.5 better than 28%
0.95 better than 23%
47% of 102 duels better than 27%
33% of 24 situations better than 37%
Mirage25
52% right on the average
0.80 better than 77%
82.3 better than 61%
1.16 better than 87%
55% of 93 duels better than 74%
27% of 15 situations better than 21%
Dust 224
71% better than 97%
0.65 better than 11%
70.6 better than 7%
1.01 better than 42%
45% of 95 duels better than 18%
48% of 21 situations better than 77%
Nuke22
36% better than 6%
0.74 better than 41%
79.3 better than 34%
1.03 better than 40%
51% of 69 duels better than 42%
38% of 21 situations better than 45%
Anubis19
53% right on the average
0.70 better than 31%
77.4 better than 30%
0.99 better than 35%
45% of 78 duels better than 16%
20% of 10 situations better than 12%
Cache10
60% -
0.70 -
75.9 -
1.00-
46% of 50 duels -
38% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gadflyy plays

Across 131 matches gadflyy averages K/R 0.71, ADR 77.0 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 71% win rate in 24 matches. In 52 of 131 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 103 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. gadflyy loses the most ELO on Nuke (−26 ELO, win rate 36%). Things go best on Ancient (+50 ELO, win rate 50%). Improved over the last three months: Win rate +30 pp, ELO +174. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.02, ADR at 76.2. Last 30 days: 68 matches, win rate 59%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.