gabss1

Switzerland
109 matches tracked 56 matches in 30 days
Last updated:

How does gabss1 play?

Rating 1.05 K/R 0.74 ADR 77.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 109 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.08+0.09 · Ø 0.99 better than 78%
Pistol kills per match 2.5
Knife kills 6 in 109 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 15x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether gabss1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −147 ELO
25 matches · 44% win rate
On Anubis −109 ELO
23 matches · 57% win rate
On Thursdays −130 ELO, win rate 29%

gabss1 loses the most ELO on Mirage: −147 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Train
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 27%
0.71 better than 42%
77.1 better than 36%
0.99 better than 45%
54% of 111 duels better than 71%
32% of 19 situations better than 32%
Anubis23
57% better than 74%
0.74 better than 60%
77.3 better than 36%
1.08 better than 76%
48% of 75 duels better than 34%
38% of 21 situations right on the average
Dust 219
42% better than 23%
0.66 better than 20%
70.0 better than 8%
0.94 better than 26%
46% of 71 duels better than 28%
27% of 11 situations better than 20%
Inferno17
47% better than 34%
0.81 better than 87%
81.7 better than 65%
1.13 better than 86%
66% of 85 duels better than 98%
31% of 13 situations better than 33%
Ancient14
43% -
0.77 -
81.3 -
1.11-
58% of 66 duels -
55% of 11 situations -
Cache6
67% -
0.80 -
76.7 -
1.08-
72% of 18 duels -
20% of 5 situations -
Nuke4
0% -
0.84 -
81.5 -
1.09-
58% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gabss1 plays

Across 109 matches gabss1 averages K/R 0.74, ADR 77.5 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 24% of level 8 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 49 of 109 matches the rating was 1.10 or higher (45%), in 36 it was below 0.90. In 103 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. gabss1 loses the most ELO on Mirage (−147 ELO, win rate 44%). Last 30 days: 56 matches, win rate 41%, net ELO −293.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.