gabs-x-

Argentina
On FACEIT since 2024 254 matches tracked 53 matches in 30 days
ELO ▲ 32
2,055
30-day peak: 2,055
Rank SA ▼ 279 places
#5,538
Argentina #1,210 in Argentina
30 days · prev. #5,259 · best #5,259
Last updated:

How does gabs-x- play?

Rating 1.14 K/R 0.79 ADR 80.4 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 218 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 1.17+0.17 · Ø 1.00 better than 93%
Pistol kills per match 3.7
Knife kills 2 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 40x 4K, 5 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp, ELO +180
= Stayed the same
K/R at 0.79, Rating at 1.14, ADR at 80.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −16 ELO
20 matches · 45% win rate
On Dust 2 −12 ELO
53 matches · 55% win rate
Between 18:00 and 24:00 +16 ELO, win rate 36%
On Tuesdays −46 ELO, win rate 35%

gabs-x- loses the most ELO on Nuke: −16 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Ancient
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
40% better than 16%
0.80 better than 83%
82.3 better than 65%
1.14 better than 88%
61% of 459 duels better than 94%
22% of 81 situations better than 13%
Dust 253
55% better than 65%
0.82 better than 88%
84.0 better than 73%
1.22 better than 95%
61% of 246 duels better than 93%
33% of 36 situations better than 39%
Ancient23
52% right on the average
0.79 better than 77%
80.9 better than 52%
1.14 better than 88%
56% of 100 duels better than 76%
42% of 19 situations better than 59%
Nuke20
45% better than 19%
0.71 better than 26%
73.9 better than 12%
1.02 better than 37%
59% of 73 duels better than 81%
31% of 16 situations better than 27%
Inferno13
38% -
0.79 -
80.5 -
1.13-
53% of 57 duels -
54% of 13 situations -
Anubis10
60% -
0.68 -
68.2 -
1.05-
44% of 32 duels -
50% of 8 situations -
Cache5
20% -
0.60 -
55.3 -
0.86-
36% of 14 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gabs-x- plays

Across 218 matches gabs-x- averages K/R 0.79, ADR 80.4 and a rating of 1.14. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 17.0 kills per match with 59% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 108 of 218 matches the rating was 1.10 or higher (50%), in 55 it was below 0.90. In 175 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. gabs-x- loses the most ELO on Nuke (−16 ELO, win rate 45%). Things go best on Ancient (+24 ELO, win rate 52%). Match no. 2 of the day goes best: 55% win rate, +14 ELO. Improved over the last three months: Win rate +8 pp, ELO +180. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.14, ADR at 80.2. Last 30 days: 53 matches, win rate 47%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.