gabri_eji

Spain
134 matches tracked
Last updated:

How does gabri_eji play?

Rating 0.97 K/R 0.69 ADR 75.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 134 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.00−0.03 · Ø 1.03 better than 58%
Pistol kills per match 2.8
Knife kills 4 in 134 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 29%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 7x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 77%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +234
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.21, ADR −10.6, Headshots −3 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.65 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −64 ELO
23 matches · 61% win rate
Between 12:00 and 18:00 −70 ELO, win rate 50%
On Sundays −104 ELO, win rate 47%

gabri_eji loses the most ELO on Anubis: −64 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.74 · Cache

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
63% better than 88%
0.68 better than 30%
73.8 better than 19%
0.99 better than 47%
53% of 99 duels better than 67%
30% of 20 situations better than 29%
Mirage31
55% better than 69%
0.69 better than 34%
76.5 better than 34%
0.97 better than 39%
53% of 95 duels better than 66%
33% of 21 situations better than 36%
Anubis23
61% better than 86%
0.71 right on the average
75.2 better than 32%
1.02 better than 64%
48% of 69 duels better than 41%
19% of 16 situations better than 13%
Inferno18
72% better than 94%
0.70 better than 47%
79.1 better than 54%
0.97 better than 43%
56% of 66 duels better than 80%
44% of 9 situations better than 68%
Ancient16
38% better than 12%
0.59 better than 3%
69.7 better than 6%
0.83 better than 6%
45% of 49 duels better than 25%
20% of 10 situations better than 10%
Nuke8
38% -
0.74 -
76.4 -
1.02-
38% of 21 duels -
38% of 8 situations -
Cache6
67% -
0.71 -
80.8 -
1.04-
54% of 28 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gabri_eji plays

Across 134 matches gabri_eji averages K/R 0.69, ADR 75.4 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 7 players. Averages 15.0 kills per match with 55% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 39 of 134 matches the rating was 1.10 or higher (29%), in 52 it was below 0.90. In 92 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. gabri_eji loses the most ELO on Anubis (−64 ELO, win rate 61%). Things go best on Dust 2 (+32 ELO, win rate 63%). Match no. 1 of the day goes best: 62% win rate, −131 ELO. Improved over the last three months: ELO +234. Got weaker: K/R −0.14, Rating −0.21, ADR −10.6, Headshots −3 pp, Win rate −13 pp. Last 30 days: 2 matches, win rate 50%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.