gabri_eji
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average35% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average55% headshots and so well above the average (47%).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.65 (at the start 0.79). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 0.92 (at the start 1.13). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 83.4. Last 3 months: 72.8 (at the start 83.4). Clearly below the average (80.5).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 54% (at the start 57%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 54% (at the start 67%). Just above the average (53%).
Best month: September 2026 with 1,546. Last 3 months: 1,473 (at the start 1,239).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 134 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gabri_eji loses the most ELO on Anubis: −64 ELO, 61% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 32 · Mirage
- Highest rating in a match: 1.74 · Cache
Maps in detail
from the last 134 matchesCompared with players on the same level who have at least 15 matches on the map.
How gabri_eji plays
Across 134 matches gabri_eji averages K/R 0.69, ADR 75.4 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 7 players. Averages 15.0 kills per match with 55% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 39 of 134 matches the rating was 1.10 or higher (29%), in 52 it was below 0.90. In 92 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. gabri_eji loses the most ELO on Anubis (−64 ELO, win rate 61%). Things go best on Dust 2 (+32 ELO, win rate 63%). Match no. 1 of the day goes best: 62% win rate, −131 ELO. Improved over the last three months: ELO +234. Got weaker: K/R −0.14, Rating −0.21, ADR −10.6, Headshots −3 pp, Win rate −13 pp. Last 30 days: 2 matches, win rate 50%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.