gabimaru-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).
Compared with 7,110 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average45% of 1v1s won and so slightly above the average (41%).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.06).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.24. Last 3 months: 1.16 (at the start 1.13). Well above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 95.4. Last 3 months: 86.7 (at the start 86.4). Clearly above the average (81.2).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 48% (at the start 57%). Clearly below the average (53%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 56% (at the start 54%). Clearly above the average (53%).
Best month: August 2026 with 3,469. Last 3 months: 3,265 (at the start 3,373).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gabimaru- loses the most ELO on Dust 2: −18 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Dust 2
- Most kills in a match: 47 · Dust 2
- Highest rating in a match: 2.38 · Dust 2
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How gabimaru- plays
Across 164 matches gabimaru- averages K/R 0.80, ADR 86.6 and a rating of 1.15. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 85 of 164 matches the rating was 1.10 or higher (52%), in 44 it was below 0.90. In 94 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.24. gabimaru- loses the most ELO on Dust 2 (−18 ELO, win rate 56%). Things go best on Ancient (+153 ELO, win rate 62%). Match no. 3 of the day goes best: 64% win rate, −13 ELO. Got weaker: Headshots −9 pp, ELO −108. Unchanged in recent months: K/R at 0.81, Rating at 1.16, ADR at 86.7, Win rate at 56%. Last 30 days: 13 matches, win rate 62%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.