gabbekk

Åland Islands
On FACEIT since 2020 283 matches tracked 70 matches in 30 days
ELO ▲ 279
3,103
30-day peak: 3,246
Rank EU ▼ 638 places
#5,386
Åland Islands #5 in Åland Islands
30 days · prev. #4,748 · best #3,968
Last updated:

How does gabbekk play?

Rating 0.92 K/R 0.65 ADR 74.6 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 283 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.90−0.15 · Ø 1.05 better than 3%
Pistol kills per match 2.3
Zeus kills2 in 283 matches
Knife kills 17 in 283 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 6%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 27x 4K, 4 aces in 224 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +610
= Stayed the same
Rating at 0.91, ADR at 74.0, Headshots at 45%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −149 ELO
54 matches · 61% win rate
On Anubis −86 ELO
58 matches · 43% win rate
On Tuesdays −118 ELO, win rate 49%

gabbekk loses the most ELO on Ancient: −149 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 1.89 · Mirage
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
58% better than 64%
0.64 better than 6%
73.6 better than 12%
0.92 better than 9%
45% of 397 duels better than 11%
46% of 54 situations better than 72%
Anubis58
43% better than 13%
0.65 better than 9%
74.8 better than 16%
0.90 better than 7%
44% of 252 duels better than 10%
34% of 32 situations better than 41%
Ancient54
61% better than 70%
0.63 better than 4%
72.2 better than 7%
0.90 better than 6%
40% of 219 duels better than 3%
35% of 23 situations better than 41%
Inferno31
42% better than 4%
0.65 better than 5%
75.4 better than 11%
0.89 better than 2%
47% of 130 duels better than 8%
44% of 9 situations better than 63%
Cache24
58% better than 48%
0.66 better than 5%
73.3 better than 7%
0.94 better than 6%
53% of 79 duels better than 38%
38% of 8 situations right on the average
Nuke12
75% -
0.76 -
86.2 -
1.10-
44% of 36 duels -
50% of 6 situations -
Dust 27
29% -
0.67 -
80.1 -
0.92-
50% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gabbekk plays

Across 283 matches gabbekk averages K/R 0.65, ADR 74.6 and a rating of 0.92. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.90, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 81 of 283 matches the rating was 1.10 or higher (29%), in 141 it was below 0.90. In 224 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: June 2026 at 0.99. gabbekk loses the most ELO on Ancient (−149 ELO, win rate 61%). Things go best in match 1 of the day (−46 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −46 ELO. Improved over the last three months: Win rate +9 pp, ELO +610. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.91, ADR at 74.0, Headshots at 45%. Last 30 days: 70 matches, win rate 57%, net ELO −177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.