gaaty_

Dominican Republic
On FACEIT since 2024 99 matches tracked 33 matches in 30 days
ELO ▼ 52
2,546
30-day peak: 2,598
Rank EU
#45,076
Dominican Republic #11 in Dominican Republic
Last updated:

How does gaaty_ play?

Rating 1.16 K/R 0.82 ADR 87.1 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 99 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 3.0
Knife kills 2 in 99 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 94%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 17x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether gaaty_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
32 matches · 66% win rate
On Dust 2 −14 ELO
32 matches · 56% win rate
Between 12:00 and 18:00 +51 ELO, win rate 52%

gaaty_ loses the most ELO on Mirage: −50 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.37 · Mirage
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
56% better than 61%
0.83 better than 82%
86.0 better than 73%
1.20 better than 87%
47% of 114 duels better than 24%
43% of 21 situations better than 64%
Mirage32
66% better than 92%
0.83 better than 83%
89.0 better than 82%
1.15 better than 81%
47% of 139 duels better than 23%
27% of 15 situations better than 16%
Anubis15
67% better than 89%
0.80 better than 74%
88.3 better than 83%
1.12 better than 74%
50% of 50 duels better than 36%
40% of 5 situations right on the average
Ancient6
67% -
0.88 -
93.9 -
1.25-
42% of 38 duels -
33% of 3 situations -
Nuke5
40% -
0.68 -
77.9 -
1.00-
32% of 31 duels -
100% of 2 situations -
Cache4
50% -
1.00 -
101.6 -
1.36-
55% of 22 duels -
50% of 2 situations -
Inferno4
25% -
0.63 -
69.8 -
0.92-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gaaty_ plays

Across 99 matches gaaty_ averages K/R 0.82, ADR 87.1 and a rating of 1.16. Biggest strength: 3K rounds at 5.5%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 57 of 99 matches the rating was 1.10 or higher (58%), in 24 it was below 0.90. In 82 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. gaaty_ loses the most ELO on Mirage (−50 ELO, win rate 66%). Last 30 days: 33 matches, win rate 58%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.