gaNador

Turkey
On FACEIT since 2017 103 matches tracked 10 matches in 30 days
Last updated:

How does gaNador play?

Rating 1.00 K/R 0.70 ADR 75.0 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 103 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 18%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 9x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 93%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +262
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 74.3, Headshots at 55%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.70. Just below the average (0.71).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −9 ELO
21 matches · 62% win rate

gaNador loses the most ELO on Ancient: −9 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.18 · Inferno

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
61% better than 85%
0.73 better than 53%
77.8 better than 39%
1.04 better than 62%
49% of 96 duels better than 41%
30% of 30 situations better than 30%
Ancient21
62% better than 83%
0.67 better than 21%
71.2 better than 11%
0.96 better than 36%
34% of 47 duels better than 1%
33% of 15 situations better than 41%
Anubis15
27% better than 2%
0.69 better than 32%
73.0 better than 17%
0.96 better than 35%
39% of 41 duels better than 6%
43% of 7 situations better than 59%
Mirage14
50% -
0.68 -
73.9 -
0.96-
39% of 31 duels -
30% of 10 situations -
Inferno10
50% -
0.74 -
74.5 -
1.06-
45% of 22 duels -
43% of 7 situations -
Nuke6
33% -
0.62 -
78.9 -
0.88-
53% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gaNador plays

Across 103 matches gaNador averages K/R 0.70, ADR 75.0 and a rating of 1.00. Biggest strength: Utility damage per round at 6.7, better than 93% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.0 kills per match with 55% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 38 of 103 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. gaNador loses the most ELO on Ancient (−9 ELO, win rate 62%). Things go best on Dust 2 (+38 ELO, win rate 61%). Match no. 2 of the day goes best: 57% win rate, −67 ELO. Improved over the last three months: ELO +262. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 74.3, Headshots at 55%. Last 30 days: 10 matches, win rate 20%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.