gZRR1

Estonia
On FACEIT since 2020 175 matches tracked 16 matches in 30 days
ELO ▲ 36
2,089
30-day peak: 2,089
Rank SA ▼ 315 places
#4,996
Estonia #12 in Estonia
30 days · prev. #4,681 · best #4,681
Last updated:

How does gZRR1 play?

Rating 1.16 (from 134 matches) K/R 0.80 ADR 86.6 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 134 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 3.1
Knife kills 3 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 91%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 22x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.8−0.6 · Ø 4.4 better than 40%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, ADR +8.1, Win rate +9 pp, ELO +282
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.90
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.82 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
42 matches · 38% win rate
In match 3 of the day −40 ELO
29 matches · 38% win rate
Between 12:00 and 18:00 −5 ELO, win rate 43%
On Fridays −12 ELO, win rate 42%

gZRR1 loses the most ELO on Mirage: −47 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Highest rating in a match: 2.08 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
38% better than 10%
0.72 better than 39%
80.8 right on the average
1.04 better than 54%
51% of 109 duels right on the average
43% of 28 situations better than 66%
Dust 236
53% better than 57%
0.75 better than 56%
83.2 better than 63%
1.04 better than 54%
50% of 109 duels better than 43%
38% of 13 situations right on the average
Ancient29
66% better than 92%
0.77 better than 66%
84.0 better than 67%
1.20 better than 94%
57% of 77 duels better than 80%
39% of 23 situations better than 52%
Anubis18
50% better than 44%
0.84 better than 89%
87.2 better than 81%
1.13-
50% of 56 duels better than 41%
27% of 11 situations better than 27%
Nuke16
56% better than 57%
0.86 better than 85%
93.1 better than 87%
1.43-
56% of 57 duels better than 62%
100% of 4 situations better than 99%
Inferno15
60% better than 71%
0.91 better than 99%
96.4 better than 98%
1.35-
57% of 65 duels better than 74%
50% of 6 situations better than 76%
Cache12
50% -
0.98 -
102.5 -
1.33-
62% of 58 duels -
33% of 9 situations -
Overpass5
20% -
0.78 -
85.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How gZRR1 plays

Across 175 matches gZRR1 averages K/R 0.80 and ADR 86.6; the rating across the 134 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 68 of 134 matches the rating was 1.10 or higher (51%), in 33 it was below 0.90. In 133 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. gZRR1 loses the most ELO on Mirage (−47 ELO, win rate 38%). Things go best from match 5 of the day (+77 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +77 ELO. Improved over the last three months: K/R +0.10, ADR +8.1, Win rate +9 pp, ELO +282. Got weaker: Headshots −2 pp. Last 30 days: 16 matches, win rate 63%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.