gS0r

France
185 matches tracked 24 matches in 30 days
Last updated:

How does gS0r play?

Rating 1.06 K/R 0.75 ADR 83.1 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.6
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.1%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 40x 4K, 5 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 82.9, Win rate at 48%
▼ Got worse
ELO −155

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
34 matches · 50% win rate
On Inferno −55 ELO
23 matches · 43% win rate
On Tuesdays +56 ELO, win rate 40%

gS0r loses the most ELO on Ancient: −57 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.08 · Cache
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
50% right on the average
0.76 better than 65%
85.2 better than 75%
1.07 better than 69%
55% of 227 duels better than 74%
34% of 38 situations better than 41%
Mirage36
47% better than 36%
0.78 better than 73%
84.8 better than 74%
1.08 better than 72%
48% of 159 duels better than 35%
35% of 23 situations better than 41%
Ancient34
50% right on the average
0.72 better than 42%
81.5 better than 54%
1.02 better than 54%
43% of 121 duels better than 11%
41% of 17 situations better than 58%
Inferno23
43% better than 18%
0.77 better than 65%
84.3 better than 65%
1.08 better than 62%
54% of 114 duels better than 57%
50% of 14 situations better than 75%
Anubis21
38% better than 12%
0.71 better than 37%
79.9 better than 46%
1.04 better than 56%
52% of 86 duels better than 57%
50% of 10 situations better than 77%
Cache12
50% -
0.78 -
84.6 -
1.16-
52% of 61 duels -
75% of 8 situations -
Nuke11
55% -
0.66 -
75.0 -
0.96-
50% of 38 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gS0r plays

Across 185 matches gS0r averages K/R 0.75, ADR 83.1 and a rating of 1.06. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Averages 16.2 kills per match with 44% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 79 of 185 matches the rating was 1.10 or higher (43%), in 70 it was below 0.90. In 164 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. gS0r loses the most ELO on Ancient (−57 ELO, win rate 50%). Things go best on Mirage (+58 ELO, win rate 47%). Match no. 3 of the day goes best: 71% win rate, −18 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −155. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 82.9, Win rate at 48%. Last 30 days: 24 matches, win rate 50%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.