gOdZ3uS

Singapore
296 matches tracked 60 matches in 30 days
Last updated:

How does gOdZ3uS play?

Rating 0.89 K/R 0.65 ADR 72.0 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 296 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (48%).

Rounds with first kill 5%−4 pp · Ø 9% better than 3%
Opening duels won 38%−10 pp · Ø 48% better than 2%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 43%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.94).

Headshot rate 42%−1 pp · Ø 43% better than 51%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.88−0.06 · Ø 0.94 better than 28%
Pistol kills per match 2.1
Knife kills 5 in 296 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.6%).

2K rounds 11.5%−0.9 pp · Ø 12.4% better than 26%
3K rounds 2.5%−1.1 pp · Ø 3.6% better than 11%
MVPs per match 1.8−0.3 · Ø 2.1 better than 25%
4Ks and aces 12x 4K, 1 ace in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.23).

Utility hit rate 32%−2 pp · Ø 34% better than 41%
Utility damage per round 5.0+1.4 · Ø 3.6 better than 78%
Enemies flashed per round 0.45+0.22 · Ø 0.23 better than 92%
Deaths per round 74%+1 pp · Ø 73% better than 48%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 42%, Win rate at 47%
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.6, ELO −260

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.63 (at the start 0.69). Clearly below the average (0.69).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
82 matches · 45% win rate
On Anubis −77 ELO
70 matches · 47% win rate
On Wednesdays −61 ELO, win rate 38%

gOdZ3uS loses the most ELO on Dust 2: −161 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.06 · Inferno

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
45% better than 33%
0.63 better than 18%
70.9 better than 19%
0.88 better than 22%
42% of 247 duels better than 18%
33% of 55 situations better than 45%
Anubis70
47% better than 39%
0.63 better than 21%
69.1 better than 13%
0.86 better than 19%
40% of 168 duels better than 11%
29% of 31 situations better than 32%
Ancient64
52% better than 53%
0.67 better than 44%
74.4 better than 38%
0.90 better than 40%
44% of 197 duels better than 28%
38% of 29 situations better than 56%
Mirage44
55% better than 71%
0.67 better than 39%
73.2 better than 31%
0.91 better than 35%
38% of 113 duels better than 6%
44% of 27 situations better than 72%
Inferno16
31% better than 4%
0.64 better than 32%
72.5 better than 31%
0.86 better than 25%
40% of 48 duels better than 12%
50% of 10 situations better than 82%
Cache11
45% -
0.76 -
80.7 -
1.05-
46% of 24 duels -
30% of 10 situations -
Nuke7
43% -
0.65 -
62.4 -
0.93-
41% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gOdZ3uS plays

Across 296 matches gOdZ3uS averages K/R 0.65, ADR 72.0 and a rating of 0.89. Biggest strength: Utility damage per round at 5.0, better than 78% of level 4 players. Most room to improve: Opening duels won at 38%, better than only 2% of level 4 players. Averages 14.2 kills per match with 42% headshots. The strongest map is Mirage with a 55% win rate in 44 matches. In 64 of 296 matches the rating was 1.10 or higher (22%), in 157 it was below 0.90. In 198 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. gOdZ3uS loses the most ELO on Dust 2 (−161 ELO, win rate 45%). Things go best in match 2 of the day (+70 ELO, win rate 54%). Match no. 3 of the day goes best: 56% win rate, −70 ELO. Got weaker: K/R −0.06, Rating −0.10, ADR −6.6, ELO −260. Unchanged in recent months: Headshots at 42%, Win rate at 47%. Last 30 days: 60 matches, win rate 47%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.