gLuE_Sn1ffeR
How does gLuE_Sn1ffeR play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average39% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jan to Jul 2026.
Kills per round (K/R)
Best month: February 2026 with 0.75. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 1.02 (at the start 1.07). Just above the average (1.00).
Damage per round (ADR)
Best month: February 2026 with 83.7. Last 3 months: 79.0 (at the start 81.8). Just below the average (79.2).
Share of headshot kills
Best month: October 2026 with 43%. Last 3 months: 41% (at the start 36%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 55% (at the start 53%). Well above the average (48%).
Best month: October 2026 with 1,569. Last 3 months: 1,569 (at the start 1,273).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Ancient
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How gLuE_Sn1ffeR plays
Across 63 matches gLuE_Sn1ffeR averages K/R 0.72 and ADR 80.5; the rating across the 41 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 15.3 kills per match with 39% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 14 of 41 matches the rating was 1.10 or higher (34%), in 13 it was below 0.90. In 29 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Improved over the last three months: Headshots +5 pp, ELO +296. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 79.0, Win rate at 55%. Last 30 days: 20 matches, win rate 55%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.