gLa-

United Kingdom
On FACEIT since 2014 167 matches tracked 56 matches in 30 days
Last updated:

How does gLa- play?

Rating 1.02 (from 146 matches) K/R 0.74 ADR 79.8 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.5
Knife kills 3 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.2%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 9x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +189
= Stayed the same
K/R at 0.73, ADR at 78.9, Headshots at 40%
▼ Got worse
Rating −0.06, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
24 matches · 54% win rate
On Inferno −24 ELO
35 matches · 46% win rate
In match 3 of the day +19 ELO
23 matches · 43% win rate

gLa- loses the most ELO on Ancient: −30 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.19 · Ancient
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
50% right on the average
0.71 better than 43%
80.5 better than 54%
1.01 right on the average
49% of 227 duels better than 43%
48% of 31 situations better than 76%
Inferno35
46% better than 24%
0.75 better than 57%
80.0 better than 47%
1.05 better than 54%
48% of 119 duels better than 29%
58% of 19 situations better than 88%
Ancient24
54% better than 62%
0.77 better than 69%
79.9 better than 47%
1.06 better than 69%
47% of 74 duels better than 27%
38% of 16 situations right on the average
Anubis21
67% better than 91%
0.67 better than 21%
73.6 better than 18%
0.93 better than 19%
44% of 61 duels better than 16%
18% of 11 situations better than 11%
Nuke18
50% better than 36%
0.83 better than 77%
85.0 better than 60%
1.04-
54% of 52 duels better than 57%
0% of 7 situations better than 1%
Cache5
20% -
0.64 -
72.1 -
0.86-
34% of 29 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gLa- plays

Across 167 matches gLa- averages K/R 0.74 and ADR 79.8; the rating across the 146 rated matches is 1.02. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 16.5 kills per match with 40% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 56 of 146 matches the rating was 1.10 or higher (38%), in 48 it was below 0.90. In 127 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. gLa- loses the most ELO on Ancient (−30 ELO, win rate 54%). Things go best on Dust 2 (+107 ELO, win rate 50%). Match no. 2 of the day goes best: 67% win rate, +14 ELO. Improved over the last three months: ELO +189. Got weaker: Rating −0.06, Win rate −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.9, Headshots at 40%. Last 30 days: 56 matches, win rate 50%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.