gLa-
How does gLa- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.7 clutch kills per match and so clearly above the average (1.6).
Weapons and aim
Average40% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average0.34 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 1.01 (at the start 1.07). Right on the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 85.0. Last 3 months: 78.9 (at the start 82.5). Just below the average (79.6).
Share of headshot kills
Best month: October 2026 with 42%. Last 3 months: 40% (at the start 39%). Well below the average (49%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 50% (at the start 55%). Just above the average (49%).
Best month: October 2026 with 2,012. Last 3 months: 1,883 (at the start 1,694).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 167 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gLa- loses the most ELO on Ancient: −30 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.19 · Ancient
- Most kills in a match: 43 · Dust 2
Maps in detail
from the last 167 matchesCompared with players on the same level who have at least 15 matches on the map.
How gLa- plays
Across 167 matches gLa- averages K/R 0.74 and ADR 79.8; the rating across the 146 rated matches is 1.02. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 16.5 kills per match with 40% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 56 of 146 matches the rating was 1.10 or higher (38%), in 48 it was below 0.90. In 127 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. gLa- loses the most ELO on Ancient (−30 ELO, win rate 54%). Things go best on Dust 2 (+107 ELO, win rate 50%). Match no. 2 of the day goes best: 67% win rate, +14 ELO. Improved over the last three months: ELO +189. Got weaker: Rating −0.06, Win rate −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.9, Headshots at 40%. Last 30 days: 56 matches, win rate 50%, net ELO −10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.