g4mb0ll

Russia
On FACEIT since 2020 100 matches tracked 27 matches in 30 days
Last updated:

How does g4mb0ll play?

Rating 1.06 K/R 0.74 ADR 80.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 13x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +25 pp, ELO +605
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 81.0, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
39 matches · 67% win rate
In match 1 of the day −25 ELO
22 matches · 41% win rate
Between 12:00 and 18:00 −1 ELO, win rate 51%

g4mb0ll loses the most ELO on Mirage: −26 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.13 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
67% better than 93%
0.75 right on the average
82.4 better than 55%
1.09 better than 66%
50% of 126 duels better than 39%
50% of 16 situations better than 81%
Dust 226
58% better than 69%
0.72 better than 36%
81.5 better than 51%
1.02 better than 39%
55% of 83 duels better than 67%
43% of 28 situations better than 64%
Ancient12
42% -
0.76 -
78.7 -
1.07-
56% of 43 duels -
40% of 10 situations -
Anubis12
25% -
0.73 -
78.1 -
1.02-
56% of 27 duels -
44% of 18 situations -
Cache5
80% -
0.76 -
81.1 -
1.06-
56% of 18 duels -
75% of 4 situations -
Nuke4
100% -
0.76 -
80.1 -
1.16-
82% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g4mb0ll plays

Across 100 matches g4mb0ll averages K/R 0.74, ADR 80.8 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 39 matches. In 44 of 100 matches the rating was 1.10 or higher (44%), in 36 it was below 0.90. In 75 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. g4mb0ll loses the most ELO on Mirage (−26 ELO, win rate 67%). Things go best from match 5 of the day (+25 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +25 ELO. Improved over the last three months: Win rate +25 pp, ELO +605. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 81.0, Headshots at 46%. Last 30 days: 27 matches, win rate 70%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.