g3rm

China
62 matches tracked 29 matches in 30 days
Last updated:

How does g3rm play?

Rating 1.08 K/R 0.76 ADR 79.6 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 62 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.09+0.05 · Ø 1.04 better than 68%
Pistol kills per match 2.5
Knife kills 2 in 62 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 61%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 12x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 3%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 8%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether g3rm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
64% better than 89%
0.75 better than 54%
79.9 better than 44%
1.08 better than 65%
56% of 84 duels better than 75%
40% of 10 situations better than 58%
Dust 214
36% -
0.71 -
73.9 -
1.01-
45% of 60 duels -
38% of 13 situations -
Ancient10
60% -
0.85 -
85.4 -
1.17-
57% of 42 duels -
14% of 7 situations -
Anubis8
38% -
0.76 -
77.9 -
1.07-
47% of 30 duels -
50% of 4 situations -
Nuke4
75% -
0.66 -
75.4 -
0.98-
43% of 21 duels -
0% of 1 situations -
Inferno3
33% -
0.79 -
87.2 -
1.05-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g3rm plays

Across 62 matches g3rm averages K/R 0.76, ADR 79.6 and a rating of 1.08. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · all ELO ranges players. Averages 16.2 kills per match with 54% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 31 of 62 matches the rating was 1.10 or higher (50%), in 20 it was below 0.90. In 62 matches with detailed stats: 12 4Ks and 2 aces. Things go best on Mirage (+85 ELO, win rate 64%). Last 30 days: 29 matches, win rate 52%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.