g1za666

China
108 matches tracked
Last updated:

How does g1za666 play?

Rating 1.07 K/R 0.75 ADR 81.7 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 8x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether g1za666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOct

Best month: September 2026 with 0.88.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.02 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 76%
0.79 better than 69%
83.1 better than 60%
1.12 better than 74%
49% of 138 duels better than 36%
35% of 31 situations better than 41%
Dust 224
50% better than 44%
0.70 better than 30%
81.8 better than 53%
0.99 better than 33%
51% of 95 duels right on the average
48% of 21 situations better than 77%
Ancient11
55% -
0.80 -
85.7 -
1.12-
63% of 35 duels -
27% of 11 situations -
Anubis11
64% -
0.67 -
74.9 -
0.99-
53% of 47 duels -
29% of 7 situations -
Nuke8
50% -
0.82 -
89.2 -
1.17-
62% of 26 duels -
17% of 6 situations -
Cache7
14% -
0.67 -
71.4 -
0.89-
65% of 26 duels -
50% of 2 situations -
Inferno7
43% -
0.70 -
75.9 -
1.03-
48% of 27 duels -
29% of 7 situations -
Vertigo3
100% -
0.91 -
87.9 -
1.26-
63% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g1za666 plays

Across 108 matches g1za666 averages K/R 0.75, ADR 81.7 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 50 of 108 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 73 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.24. Things go best on Mirage (+51 ELO, win rate 59%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.