g1x14

USA
52 matches tracked 15 matches in 30 days
Last updated:

How does g1x14 play?

Rating 1.15 (from 26 matches) K/R 0.85 ADR 89.6 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 26 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
ClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Strength
Last one alive

50% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 50%+29 pp · Ø 21% better than 99%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.22+0.23 · Ø 0.99 better than 97%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 93%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 3x 4K, 2 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.09, ADR −8.4, Win rate −11 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.80 (at the start 0.89). Clearly above the average (0.72).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
23 matches · 57% win rate

g1x14 loses the most ELO in match 1 of the day: −24 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
73% better than 98%
0.83 better than 90%
89.7 better than 91%
1.03-
48% of 27 duels better than 36%
0% of 2 situations better than 1%
Ancient11
73% -
0.97 -
96.3 -
1.34-
71% of 14 duels -
40% of 5 situations -
Dust 210
60% -
0.86 -
87.1 -
1.20-
67% of 21 duels -
40% of 5 situations -
Inferno5
60% -
0.77 -
81.5 -
0.91-
50% of 6 duels -
-
Nuke5
20% -
0.68 -
79.4 -
0.96-
50% of 8 duels -
25% of 4 situations -
Anubis4
75% -
0.87 -
99.8 -
1.61-
67% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g1x14 plays

Across 52 matches g1x14 averages K/R 0.85 and ADR 89.6; the rating across the 26 rated matches is 1.15. Biggest strength: K/D at 1.22, better than 97% of level 8 players. Averages 18.3 kills per match with 50% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 12 of 26 matches the rating was 1.10 or higher (46%), in 8 it was below 0.90. In 26 matches with detailed stats: 3 4Ks and 2 aces. g1x14 loses the most ELO in match 1 of the day (−24 ELO, win rate 57%). Got weaker: K/R −0.09, ADR −8.4, Win rate −11 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 15 matches, win rate 53%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.