g0thesuke

Japan
On FACEIT since 2020 155 matches tracked 36 matches in 30 days
Last updated:

How does g0thesuke play?

Rating 1.00 (from 131 matches) K/R 0.71 ADR 75.8 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.8
Knife kills 6 in 155 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +4.3, Headshots +4 pp
= Stayed the same
Win rate at 55%
▼ Got worse
ELO −143

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −35 ELO
38 matches · 47% win rate
On Mirage −21 ELO
45 matches · 56% win rate
On Mondays −55 ELO, win rate 43%

g0thesuke loses the most ELO in match 2 of the day: −35 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.87 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
57% better than 69%
0.73 better than 43%
75.0 better than 20%
1.06 better than 56%
48% of 182 duels better than 31%
45% of 31 situations better than 71%
Mirage45
56% better than 66%
0.70 better than 29%
76.7 better than 26%
0.98 better than 31%
47% of 161 duels better than 25%
21% of 19 situations better than 10%
Anubis16
38% better than 8%
0.69 better than 24%
74.5 better than 17%
0.90-
43% of 46 duels better than 11%
22% of 9 situations better than 13%
Nuke16
63% better than 74%
0.69 better than 18%
74.4 better than 13%
0.96-
57% of 37 duels better than 72%
100% of 4 situations better than 99%
Ancient12
50% -
0.79 -
83.2 -
1.05-
48% of 46 duels -
44% of 9 situations -
Inferno5
60% -
0.69 -
76.9 -
1.00-
60% of 20 duels -
0% of 3 situations -
Cache4
50% -
0.55 -
59.1 -
0.79-
43% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g0thesuke plays

Across 155 matches g0thesuke averages K/R 0.71 and ADR 75.8; the rating across the 131 rated matches is 1.00. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 43 of 131 matches the rating was 1.10 or higher (33%), in 47 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. g0thesuke loses the most ELO in match 2 of the day (−35 ELO, win rate 47%). Things go best on Dust 2 (+2 ELO, win rate 57%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.3, Headshots +4 pp. Got weaker: ELO −143. Unchanged in recent months: Win rate at 55%. Last 30 days: 36 matches, win rate 64%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.