g0ssseee

VE
On FACEIT since 2025 321 matches tracked 77 matches in 30 days
Last updated:

How does g0ssseee play?

Rating 0.99 K/R 0.69 ADR 74.9 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 321 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 47%−3 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.99).

Headshot rate 42%−4 pp · Ø 46% better than 34%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 1.02+0.03 · Ø 0.99 better than 70%
Pistol kills per match 1.9
Knife kills 2 in 321 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (12.9%).

2K rounds 12.1%−0.8 pp · Ø 12.9% better than 30%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 36%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 31x 4K, 2 aces in 262 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 7.1+3.0 · Ø 4.1 better than 95%
Enemies flashed per round 0.50+0.24 · Ø 0.26 better than 92%
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ADR +4.0, Win rate +5 pp, ELO +174
= Stayed the same
K/R at 0.69, Rating at 0.99
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −276 ELO
93 matches · 44% win rate
On Anubis −91 ELO
48 matches · 52% win rate
Between 18:00 and 24:00 −189 ELO, win rate 40%
On Tuesdays −153 ELO, win rate 41%

g0ssseee loses the most ELO on Mirage: −276 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.55 · Dust 2
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
54% better than 65%
0.71 right on the average
77.2 better than 40%
1.03 better than 64%
53% of 416 duels better than 71%
40% of 91 situations better than 60%
Mirage93
44% better than 30%
0.69 better than 38%
73.9 better than 27%
0.97 better than 45%
47% of 309 duels better than 35%
43% of 83 situations better than 66%
Anubis48
52% better than 56%
0.67 better than 26%
75.5 better than 29%
0.95 better than 36%
43% of 192 duels better than 19%
40% of 53 situations better than 56%
Inferno39
46% better than 33%
0.66 better than 32%
73.0 better than 26%
0.98 better than 54%
39% of 127 duels better than 6%
39% of 31 situations better than 56%
Ancient17
35% better than 10%
0.65 better than 16%
66.8 better than 3%
0.93 better than 29%
30% of 53 duels better than 1%
42% of 19 situations better than 61%
Nuke12
50% -
0.70 -
74.8 -
1.02-
54% of 24 duels -
17% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g0ssseee plays

Across 321 matches g0ssseee averages K/R 0.69, ADR 74.9 and a rating of 0.99. Biggest strength: Utility damage per round at 7.1, better than 95% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 6 players. Averages 15.3 kills per match with 42% headshots. The strongest map is Dust 2 with a 54% win rate in 111 matches. In 115 of 321 matches the rating was 1.10 or higher (36%), in 133 it was below 0.90. In 262 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. g0ssseee loses the most ELO on Mirage (−276 ELO, win rate 44%). Things go best on Dust 2 (+80 ELO, win rate 54%). Match no. 1 of the day goes best: 56% win rate, −88 ELO. Improved over the last three months: ADR +4.0, Win rate +5 pp, ELO +174. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99. Last 30 days: 77 matches, win rate 45%, net ELO −238.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.