g0p0-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average51% headshots and so well above the average (44%).
Impact
AverageExactly 2 kills in 11.0% of rounds and so clearly below the average (12.7%).
Utility and deaths
Average0.43 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.90 (at the start 1.00). Clearly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 76.2. Last 3 months: 67.6 (at the start 76.2). Well below the average (77.8).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 52% (at the start 49%). Well above the average (44%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 44% (at the start 58%). Well below the average (51%).
Best month: July 2026 with 1,259. Last 3 months: 1,061 (at the start 1,259).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
g0p0- loses the most ELO in match 1 of the day: −110 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Highest rating in a match: 1.75 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How g0p0- plays
Across 95 matches g0p0- averages K/R 0.66, ADR 70.6 and a rating of 0.94. Biggest strength: Headshot rate at 51%, better than 87% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 5 players. Averages 14.4 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 31 of 95 matches the rating was 1.10 or higher (33%), in 52 it was below 0.90. In 61 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. g0p0- loses the most ELO in match 1 of the day (−110 ELO, win rate 43%). Things go best on Mirage (+5 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.10, ADR −8.6, Win rate −14 pp, ELO −198. Last 30 days: 24 matches, win rate 42%, net ELO −58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.