g0d66-

Turkey
86 matches tracked
Last updated:

How does g0d66- play?

Rating 0.97 (from 42 matches) K/R 0.73 ADR 80.0 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 12% weak 0.75 to 0.89 31% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so clearly below the average (1.12).

Headshot rate 62%+9 pp · Ø 53% better than 88%
K/D 0.98−0.14 · Ø 1.12 better than 5%
Pistol kills per match 2.7
Knife kills 1 in 86 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so well below the average (2.6).

MVPs per match 2.2−0.4 · Ø 2.6 better than 9%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Deaths per round 74%+4 pp · Ø 70% better than 7%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether g0d66- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 86 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
43 matches · 56% win rate
Between 12:00 and 18:00 −15 ELO, win rate 42%

g0d66- loses the most ELO on Mirage: −46 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.80 · Overpass
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 43%
0.77 better than 31%
83.4 better than 32%
1.05 better than 22%
51% of 74 duels better than 23%
38% of 8 situations better than 46%
Dust 217
71% better than 89%
0.67 better than 4%
74.7 better than 5%
0.91-
47% of 51 duels better than 13%
33% of 6 situations better than 33%
Ancient12
25% -
0.61 -
69.4 -
0.81-
44% of 41 duels -
17% of 6 situations -
Nuke8
88% -
0.72 -
82.2 -
1.01-
59% of 27 duels -
50% of 2 situations -
Overpass4
25% -
0.81 -
94.3 -
1.04-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g0d66- plays

Across 86 matches g0d66- averages K/R 0.73 and ADR 80.0; the rating across the 42 rated matches is 0.97. Biggest strength: Headshot rate at 62%, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 0.97, better than only 4% of level 10 · 3,500+ ELO players. Averages 16.3 kills per match with 62% headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 15 of 42 matches the rating was 1.10 or higher (36%), in 22 it was below 0.90. g0d66- loses the most ELO on Mirage (−46 ELO, win rate 56%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.