g0at33d

Ukraine
On FACEIT since 2023 354 matches tracked 109 matches in 30 days
ELO ▲ 251
3,031
30-day peak: 3,214
Rank EU ▲ 1,458 places
#7,251
Ukraine #401 in Ukraine
30 days · prev. #8,709 · best #4,018
Last updated:

How does g0at33d play?

Rating 1.08 K/R 0.76 ADR 81.9 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 354 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 27%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.09+0.03 · Ø 1.06 better than 52%
Pistol kills per match 2.9
Knife kills 8 in 354 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 56%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 63x 4K, 8 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 82.2, Headshots at 52%
▼ Got worse
Win rate −5 pp, ELO −116

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
37 matches · 46% win rate
On Nuke −54 ELO
37 matches · 46% win rate
Between 12:00 and 18:00 +250 ELO, win rate 47%
On Fridays −65 ELO, win rate 36%

g0at33d loses the most ELO on Ancient: −74 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.70 · Dust 2

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
48% better than 26%
0.78 better than 60%
83.3 better than 56%
1.12 better than 64%
55% of 536 duels better than 63%
28% of 67 situations better than 20%
Anubis54
54% better than 47%
0.72 better than 33%
79.6 better than 39%
1.01 better than 32%
55% of 238 duels better than 65%
25% of 28 situations better than 18%
Inferno40
60% better than 43%
0.72 better than 26%
78.8 better than 23%
1.05 better than 29%
56% of 187 duels better than 48%
50% of 18 situations better than 74%
Ancient37
46% better than 20%
0.77 better than 56%
86.5 better than 71%
1.06 right on the average
51% of 154 duels better than 41%
47% of 15 situations better than 74%
Nuke37
46% better than 15%
0.80 better than 63%
83.1 better than 51%
1.13 better than 63%
55% of 147 duels better than 58%
48% of 25 situations better than 68%
Cache34
53% better than 32%
0.74 better than 29%
81.2 better than 30%
1.06 better than 33%
52% of 186 duels better than 33%
32% of 25 situations better than 29%
Mirage34
59% better than 68%
0.72 better than 30%
78.7 better than 32%
1.04 better than 40%
50% of 133 duels better than 34%
22% of 18 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How g0at33d plays

Across 354 matches g0at33d averages K/R 0.76, ADR 81.9 and a rating of 1.08. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 40 matches. In 162 of 354 matches the rating was 1.10 or higher (46%), in 115 it was below 0.90. In 288 matches with detailed stats: 63 4Ks and 8 aces. Best month by rating: October 2026 at 1.12. g0at33d loses the most ELO on Ancient (−74 ELO, win rate 46%). Things go best on Anubis (+193 ELO, win rate 54%). Match no. 3 of the day goes best: 63% win rate, +168 ELO. Got weaker: Win rate −5 pp, ELO −116. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 82.2, Headshots at 52%. Last 30 days: 109 matches, win rate 56%, net ELO +215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.