g0Rec_02

Russia
On FACEIT since 2024 106 matches tracked 48 matches in 30 days
ELO ▲ 130
2,133
30-day peak: 2,199
Rank EU
#180,167
Russia #50,945 in Russia
Last updated:

How does g0Rec_02 play?

Rating 1.01 K/R 0.74 ADR 84.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 106 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.6
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 15x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 83.5, Headshots at 40%
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
37 matches · 41% win rate
On Tuesdays +25 ELO, win rate 41%

g0Rec_02 loses the most ELO from match 5 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
64% better than 90%
0.76 better than 61%
85.9 better than 76%
1.08 better than 69%
55% of 249 duels better than 74%
57% of 14 situations better than 91%
Anubis19
58% better than 71%
0.79 better than 76%
88.3 better than 87%
1.00 better than 39%
55% of 122 duels better than 71%
0% of 2 situations better than 1%
Dust 216
56% better than 66%
0.73 better than 45%
83.6 better than 63%
0.98 better than 32%
56% of 96 duels better than 76%
0% of 2 situations better than 1%
Ancient15
60% better than 77%
0.70 better than 28%
79.1 better than 36%
0.93 better than 17%
43% of 79 duels better than 9%
20% of 5 situations better than 10%
Nuke9
33% -
0.70 -
81.0 -
0.94-
50% of 44 duels -
33% of 6 situations -
Cache3
33% -
0.73 -
76.3 -
0.92-
53% of 17 duels -
-
Inferno3
67% -
0.73 -
87.7 -
1.09-
38% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g0Rec_02 plays

Across 106 matches g0Rec_02 averages K/R 0.74, ADR 84.3 and a rating of 1.01. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 40% headshots. The strongest map is Mirage with a 64% win rate in 39 matches. In 42 of 106 matches the rating was 1.10 or higher (40%), in 44 it was below 0.90. In 70 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. g0Rec_02 loses the most ELO from match 5 of the day (±0 ELO, win rate 41%). Things go best in match 1 of the day (+115 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, +115 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 83.5, Headshots at 40%. Last 30 days: 48 matches, win rate 50%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.