fyz_

Russia
On FACEIT since 2025 123 matches tracked 46 matches in 30 days
ELO ▲ 346
2,159
30-day peak: 2,175
Rank EU
#152,826
Russia #43,418 in Russia
Last updated:

How does fyz_ play?

Rating 1.06 K/R 0.73 ADR 80.5 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.4
Zeus kills4 in 123 matches
Knife kills 22 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 18x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.14, ADR +12.0
= Stayed the same
Headshots at 44%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.63). Just above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
21 matches · 43% win rate
In match 2 of the day −8 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 −8 ELO, win rate 48%
On Tuesdays −59 ELO, win rate 48%

fyz_ loses the most ELO on Mirage: −84 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Nuke
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
56% better than 66%
0.75 better than 55%
80.1 better than 45%
1.09 better than 69%
48% of 152 duels better than 31%
37% of 43 situations better than 49%
Anubis21
62% better than 83%
0.65 better than 11%
74.8 better than 18%
0.92 better than 16%
54% of 97 duels better than 65%
29% of 14 situations better than 29%
Mirage21
43% better than 20%
0.73 right on the average
79.8 better than 47%
1.05 better than 59%
49% of 69 duels better than 40%
47% of 15 situations better than 74%
Nuke15
53% better than 45%
0.76 right on the average
81.8 better than 46%
1.09 better than 60%
55% of 55 duels better than 62%
53% of 15 situations better than 82%
Ancient10
40% -
0.83 -
87.7 -
1.21-
63% of 24 duels -
40% of 10 situations -
Inferno6
67% -
0.69 -
86.6 -
0.98-
40% of 25 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fyz_ plays

Across 123 matches fyz_ averages K/R 0.73, ADR 80.5 and a rating of 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 55 of 123 matches the rating was 1.10 or higher (45%), in 36 it was below 0.90. In 103 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. fyz_ loses the most ELO on Mirage (−84 ELO, win rate 43%). Things go best on Dust 2 (+49 ELO, win rate 56%). Improved over the last three months: K/R +0.12, Rating +0.14, ADR +12.0. Unchanged in recent months: Headshots at 44%, Win rate at 53%. Last 30 days: 46 matches, win rate 43%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.