fya52

Russia
63 matches tracked 42 matches in 30 days
Last updated:

How does fya52 play?

Rating 1.17 K/R 0.83 ADR 86.8 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 63 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3.0 pp better than 91%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 57%+18 pp better than 99%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−15 pp better than 2%
AWP share of kills 40%+29 pp better than 99%
K/D 1.19+0.16 better than 89%
Pistol kills per match 2.9
Knife kills 1 in 63 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.1 pp better than 89%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 13x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 1.6−2.5 better than 1%
Enemies flashed per round 0.21−0.09 better than 27%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.88.

Patterns

From the last 63 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.55 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 69%
0.79 better than 71%
82.2 better than 57%
1.14 better than 80%
54% of 119 duels better than 64%
56% of 18 situations better than 91%
Dust 216
56% better than 64%
0.86 better than 91%
93.8 better than 93%
1.21 better than 90%
62% of 93 duels better than 93%
60% of 10 situations better than 93%
Ancient9
44% –
0.85 –
84.6 –
1.20–
56% of 36 duels –
0% of 3 situations –
Anubis9
78% –
0.92 –
93.0 –
1.30–
78% of 41 duels –
80% of 5 situations –
Nuke4
50% –
0.72 –
83.9 –
0.95–
42% of 24 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How fya52 plays

Across 63 matches fya52 averages K/R 0.83, ADR 86.8 and a rating of 1.17. Biggest strength: Clutch 1v1 won at 57%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 1.6. That is better than only 1% of players on level 10. On average 18.0 kills per match, 36% of them headshots. The strongest map is Mirage with a 57% win rate in 23 matches. In 36 of 63 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 1.24. Things go best on Mirage (+27 ELO, win rate 57%). Last 30 days: 42 matches, win rate 52%, ELO balance +52.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.