fxrever666

Liechtenstein
On FACEIT since 2021 165 matches tracked 57 matches in 30 days
ELO ▲ 90
2,237
30-day peak: 2,419
Rank EU
#120,972
Liechtenstein #82 in Liechtenstein
Last updated:

How does fxrever666 play?

Rating 1.01 (from 116 matches) K/R 0.77 ADR 82.8 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 22x 4K, 2 aces in 115 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −7.1, Win rate −7 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −51 ELO
46 matches · 48% win rate
In match 2 of the day −32 ELO
33 matches · 45% win rate
Between 12:00 and 18:00 −146 ELO, win rate 44%
On Tuesdays −30 ELO, win rate 30%

fxrever666 loses the most ELO from match 5 of the day: −51 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% right on the average
0.76 better than 61%
81.3 better than 55%
1.00 better than 42%
48% of 190 duels better than 34%
44% of 16 situations better than 67%
Dust 234
44% better than 25%
0.74 right on the average
80.7 better than 48%
1.00 better than 39%
53% of 133 duels better than 59%
13% of 15 situations better than 3%
Ancient23
74% better than 98%
0.82 better than 82%
88.4 better than 82%
1.04 better than 55%
62% of 93 duels better than 95%
25% of 12 situations better than 18%
Anubis19
68% better than 92%
0.81 better than 85%
87.0 better than 82%
1.00-
55% of 55 duels better than 71%
0% of 2 situations better than 1%
Cache11
45% -
0.78 -
85.2 -
1.04-
52% of 65 duels -
0% of 6 situations -
Nuke10
70% -
0.77 -
82.8 -
0.99-
60% of 47 duels -
33% of 6 situations -
Inferno9
33% -
0.70 -
75.7 -
0.93-
55% of 29 duels -
67% of 3 situations -
Overpass5
0% -
0.75 -
79.6 -
1.12-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fxrever666 plays

Across 165 matches fxrever666 averages K/R 0.77 and ADR 82.8; the rating across the 116 rated matches is 1.01. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 61% headshots. The strongest map is Ancient with a 74% win rate in 23 matches. In 45 of 116 matches the rating was 1.10 or higher (39%), in 47 it was below 0.90. In 115 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. fxrever666 loses the most ELO from match 5 of the day (−51 ELO, win rate 48%). Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 3 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.06, Rating −0.11, ADR −7.1, Win rate −7 pp. Last 30 days: 57 matches, win rate 56%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.