fxn

PK
On FACEIT since 2020 150 matches tracked 19 matches in 30 days
Last updated:

How does fxn play?

Rating 0.92 (from 125 matches) K/R 0.66 ADR 72.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 125 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 8% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.90−0.12 · Ø 1.02 better than 9%
Pistol kills per match 2.4
Knife kills 3 in 150 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 8%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 15x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 58%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.14, ADR +4.5
= Stayed the same
Headshots at 51%, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +18 ELO
39 matches · 41% win rate
In match 4 of the day +18 ELO
20 matches · 40% win rate
On Sundays +19 ELO, win rate 42%

fxn loses the most ELO in match 1 of the day: +18 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 1.59 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 40%
0.65 better than 13%
69.6 better than 6%
0.90 better than 12%
44% of 158 duels better than 15%
32% of 31 situations better than 32%
Nuke26
31% better than 2%
0.66 better than 12%
72.9 better than 12%
0.92 better than 13%
47% of 94 duels better than 22%
38% of 8 situations right on the average
Ancient23
65% better than 88%
0.69 better than 24%
77.7 better than 31%
0.96 better than 26%
60% of 75 duels better than 89%
56% of 9 situations better than 87%
Inferno23
39% better than 10%
0.66 better than 17%
74.4 better than 18%
0.94 better than 20%
52% of 75 duels right on the average
42% of 12 situations better than 63%
Dust 220
60% better than 79%
0.70 better than 32%
73.4 better than 17%
1.02 better than 46%
47% of 64 duels better than 29%
42% of 12 situations better than 60%
Cache4
25% -
0.53 -
68.4 -
0.72-
47% of 15 duels -
0% of 1 situations -
Anubis3
33% -
0.52 -
63.5 -
0.72-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fxn plays

Across 150 matches fxn averages K/R 0.66 and ADR 72.5; the rating across the 125 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 72.5, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 33 of 125 matches the rating was 1.10 or higher (26%), in 67 it was below 0.90. In 109 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. fxn loses the most ELO in match 1 of the day (+18 ELO, win rate 41%). Things go best on Mirage (+47 ELO, win rate 49%). Match no. 3 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: K/R +0.04, Rating +0.14, ADR +4.5. Unchanged in recent months: Headshots at 51%, Win rate at 46%. Last 30 days: 19 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.