fxhatetaker

Venezuela
147 matches tracked 12 matches in 30 days
Last updated:

How does fxhatetaker play?

Rating 1.14 K/R 0.82 ADR 87.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 81%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 80%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 51%+3 pp · Ø 48% better than 72%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 1.13+0.10 · Ø 1.03 better than 88%
Pistol kills per match 2.3
Knife kills 2 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 76%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 96%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 14x 4K, 6 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.9−1.4 · Ø 4.3 better than 21%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, ELO +498
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 87.3, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
47 matches · 38% win rate
From match 5 of the day +10 ELO
47 matches · 43% win rate
On Fridays ±0 ELO, win rate 37%

fxhatetaker loses the most ELO on Dust 2: −74 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.04 · Nuke

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
38% better than 11%
0.82 better than 90%
87.2 better than 86%
1.13 better than 86%
49% of 220 duels better than 43%
49% of 37 situations better than 78%
Mirage43
51% better than 52%
0.80 better than 82%
86.9 better than 83%
1.11 better than 82%
54% of 168 duels better than 70%
55% of 31 situations better than 87%
Nuke18
61% better than 70%
0.83 better than 79%
87.6 better than 76%
1.17 better than 82%
51% of 88 duels right on the average
46% of 13 situations better than 72%
Ancient16
50% better than 47%
0.80 better than 83%
85.4 better than 77%
1.13 better than 89%
43% of 76 duels better than 13%
33% of 12 situations better than 43%
Anubis11
36% -
0.90 -
94.1 -
1.20-
61% of 23 duels -
40% of 10 situations -
Inferno10
60% -
0.78 -
82.3 -
1.08-
47% of 45 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fxhatetaker plays

Across 147 matches fxhatetaker averages K/R 0.82, ADR 87.5 and a rating of 1.14. Biggest strength: 3K rounds at 5.7%, better than 96% of level 8 players. Most room to improve: Utility damage per round at 2.9, better than only 21% of level 8 players. Averages 18.1 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 77 of 147 matches the rating was 1.10 or higher (52%), in 37 it was below 0.90. In 78 matches with detailed stats: 14 4Ks and 6 aces. Best month by rating: September 2026 at 1.29. fxhatetaker loses the most ELO on Dust 2 (−74 ELO, win rate 38%). Things go best on Mirage (+48 ELO, win rate 51%). Match no. 2 of the day goes best: 59% win rate, +15 ELO. Improved over the last three months: Headshots +7 pp, ELO +498. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 87.3, Win rate at 49%. Last 30 days: 12 matches, win rate 83%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.