fxckmecry

Russia
On FACEIT since 2025 139 matches tracked
Last updated:

How does fxckmecry play?

Rating 1.09 K/R 0.79 ADR 84.4 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.8
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 96%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 22x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +7.0
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −4 pp, ELO −60

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.84 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
23 matches · 43% win rate
On Dust 2 −25 ELO
39 matches · 54% win rate
Between 12:00 and 18:00 −25 ELO, win rate 35%
On Saturdays ±0 ELO, win rate 28%

fxckmecry loses the most ELO in match 2 of the day: −26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.29 · Ancient
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% better than 39%
0.78 better than 65%
83.1 better than 59%
1.07 better than 59%
56% of 290 duels better than 75%
36% of 28 situations better than 41%
Dust 239
54% better than 53%
0.80 better than 74%
85.8 better than 72%
1.12 better than 72%
56% of 205 duels better than 72%
43% of 21 situations better than 64%
Nuke18
56% better than 55%
0.81 better than 68%
86.2 better than 67%
1.11 better than 63%
58% of 95 duels better than 76%
21% of 14 situations better than 12%
Anubis10
30% -
0.73 -
79.6 -
1.01-
48% of 50 duels -
0% of 4 situations -
Ancient8
63% -
0.81 -
89.7 -
1.15-
73% of 40 duels -
25% of 4 situations -
Cache6
17% -
0.82 -
84.2 -
1.12-
54% of 39 duels -
50% of 4 situations -
Inferno6
17% -
0.78 -
81.5 -
1.10-
58% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fxckmecry plays

Across 139 matches fxckmecry averages K/R 0.79, ADR 84.4 and a rating of 1.09. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 66 of 139 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 60 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. fxckmecry loses the most ELO in match 2 of the day (−26 ELO, win rate 43%). Things go best on Mirage (+21 ELO, win rate 50%). Match no. 1 of the day goes best: 54% win rate, −50 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +7.0. Got weaker: Headshots −4 pp, ELO −60. Unchanged in recent months: Win rate at 48%. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.