fwharui

Russia
72 matches tracked
Last updated:

How does fwharui play?

Rating 1.05 K/R 0.76 ADR 84.2 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 99%
Clutch 1v2 won 13%−10 pp · Ø 23% better than 9%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (45%).

Headshot rate 36%−9 pp · Ø 45% better than 10%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.05+0.05 · Ø 1.00 better than 83%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 62%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 32%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 4x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.27).

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 45%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 92%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +171
= Stayed the same
Headshots at 37%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −9.2, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.81). Right on the average (0.72).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +3 ELO, win rate 29%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.26 · Cache

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
34% better than 8%
0.75 better than 70%
83.5 better than 77%
1.03 better than 69%
55% of 118 duels better than 79%
35% of 20 situations better than 46%
Dust 213
38% -
0.73 -
80.7 -
1.03-
46% of 37 duels -
46% of 13 situations -
Anubis10
50% -
0.73 -
82.1 -
1.01-
50% of 36 duels -
40% of 5 situations -
Ancient8
25% -
0.76 -
85.8 -
1.05-
56% of 32 duels -
75% of 4 situations -
Nuke6
50% -
0.73 -
86.2 -
1.02-
45% of 11 duels -
40% of 5 situations -
Inferno4
75% -
0.84 -
87.6 -
1.18-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fwharui plays

Across 72 matches fwharui averages K/R 0.76, ADR 84.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 6 players. Most room to improve: Headshot rate at 36%, better than only 10% of level 6 players. Averages 17.1 kills per match with 36% headshots. The strongest map is Anubis with a 50% win rate in 10 matches. In 31 of 72 matches the rating was 1.10 or higher (43%), in 27 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. Things go best from match 5 of the day (+45 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +45 ELO. Improved over the last three months: ELO +171. Got weaker: K/R −0.09, Rating −0.12, ADR −9.2, Win rate −8 pp. Unchanged in recent months: Headshots at 37%. Last 30 days: 1 matches, win rate 0%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.