fuz_zy

USA
72 matches tracked
Last updated:

How does fuz_zy play?

K/R 0.82 ADR 85.1 from 72 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherMulti-killsHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 49% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 2.8 no comparison

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+11 pp better than 95%
AWP share of kills 1% no comparison
K/D 1.25+0.25 better than 98%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds
Rounds with 2K 14.0% no comparison
Rounds with 3K 3.4% no comparison
MVPs per match 2.8+0.6 better than 95%
4Ks and aces 5x 4K, 0 aces in 12 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 23% no comparison
Utility damage per round 1.6 no comparison
Enemies flashed per round 0.12 no comparison
Rounds with a death 66%−6 pp better than 97%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: May 2026 with 0.95.

Patterns

From the last 72 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +7 ELO
20 matches · 55% wins
Between 6:00 and 12:00 −52 ELO, win rate 56%

fuz_zy loses the most ELO in match 2 of the day: +7 ELO, 55% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 36 · Cache

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 94%
0.81 better than 86%
83.3 better than 69%
-
62% of 29 duels better than 96%
0% of 1 situations better than 1%
Ancient15
80% better than 99%
0.88 better than 98%
89.8 better than 93%
-
48% of 31 duels better than 37%
67% of 3 situations better than 97%
Dust 215
47% better than 37%
0.78 better than 77%
85.0 better than 76%
-
54% of 54 duels better than 70%
69% of 13 situations better than 98%
Cache12
67% -
0.84 -
84.4 -
-
62% of 21 duels -
67% of 6 situations -
Anubis5
80% -
0.92 -
94.3 -
-
80% of 10 duels -
83% of 6 situations -
Nuke4
25% -
0.69 -
73.1 -
-
14% of 14 duels -
100% of 2 situations -
Inferno3
33% -
0.81 -
80.4 -
-
75% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fuz_zy plays

Biggest strength: K/D at 1.25. That is better than 98% of players on level 8. On average 18.0 kills per match, 58% of them headshots. The strongest map is Ancient with a 80% win rate in 15 matches. In 12 matches with detailed stats: 5 4Ks and 0 aces. fuz_zy loses the most ELO in match 2 of the day (+7 ELO, win rate 55%). Things go best in match 1 of the day (+29 ELO, win rate 68%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.