fuuse

Portugal
On FACEIT since 2015 243 matches tracked 60 matches in 30 days
Last updated:

How does fuuse play?

Rating 0.95 K/R 0.66 ADR 75.6 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Weakness
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 2.7
Knife kills 2 in 243 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.3%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 6%
3K rounds 2.9%−1.4 pp · Ø 4.3% better than 4%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 13x 4K, 4 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 6.3+2.3 · Ø 4.0 better than 94%
Enemies flashed per round 0.54+0.23 · Ø 0.31 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +307
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −8.6, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −80 ELO
46 matches · 48% win rate
On Dust 2 −44 ELO
57 matches · 53% win rate
Between 18:00 and 24:00 −136 ELO, win rate 49%
On Fridays −167 ELO, win rate 45%

fuuse loses the most ELO in match 3 of the day: −80 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient74
66% better than 86%
0.69 better than 19%
75.6 better than 18%
1.01 better than 35%
48% of 292 duels better than 26%
43% of 49 situations better than 62%
Dust 257
53% better than 48%
0.61 better than 3%
73.0 better than 11%
0.88 better than 4%
45% of 222 duels better than 15%
42% of 26 situations better than 59%
Inferno40
60% better than 57%
0.69 better than 13%
79.9 better than 27%
0.98 better than 11%
53% of 192 duels better than 38%
33% of 18 situations better than 35%
Anubis36
56% better than 57%
0.70 better than 24%
79.4 better than 36%
0.98 better than 24%
45% of 132 duels better than 14%
50% of 24 situations better than 76%
Mirage17
41% better than 9%
0.59 better than 1%
67.5 better than 2%
0.81 better than 1%
35% of 49 duels better than 1%
50% of 10 situations better than 82%
Cache14
57% -
0.67 -
73.1 -
1.00-
55% of 62 duels -
58% of 12 situations -
Nuke5
20% -
0.66 -
74.8 -
0.85-
41% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fuuse plays

Across 243 matches fuuse averages K/R 0.66, ADR 75.6 and a rating of 0.95. Biggest strength: Utility damage per round at 6.3, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 46% headshots. The strongest map is Ancient with a 66% win rate in 74 matches. In 68 of 243 matches the rating was 1.10 or higher (28%), in 116 it was below 0.90. In 169 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. fuuse loses the most ELO in match 3 of the day (−80 ELO, win rate 48%). Things go best on Ancient (+317 ELO, win rate 66%). Match no. 2 of the day goes best: 64% win rate, +138 ELO. Improved over the last three months: Win rate +7 pp, ELO +307. Got weaker: K/R −0.06, Rating −0.08, ADR −8.6, Headshots −3 pp. Last 30 days: 60 matches, win rate 68%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.