fusco

Argentina
On FACEIT since 2017 698 matches tracked 127 matches in 30 days
ELO ▲ 302
3,190
30-day peak: 3,207
Rank SA ▲ 8 places
#87
Argentina #17 in Argentina
30 days · prev. #95 · best #87
Last updated:

How does fusco play?

Rating 1.08 (from 500 matches) K/R 0.77 ADR 82.5 from 698 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 500 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (416 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.7 from the last 500
Knife kills 4 in 500 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 88x 4K, 8 aces in 416 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, Headshots +3 pp, Win rate +3 pp, ELO +483
= Stayed the same
K/R at 0.78, ADR at 83.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 500 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −261 ELO
251 matches · 53% win rate
On Nuke −132 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 −187 ELO, win rate 38%

fusco loses the most ELO on Mirage: −261 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 43 · Cache
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 500 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage251
53% better than 42%
0.76 right on the average
82.3 better than 50%
1.06 better than 47%
54% of 1,137 duels better than 58%
36% of 140 situations better than 41%
Dust 285
60% better than 69%
0.78 better than 60%
83.1 better than 55%
1.12 better than 64%
54% of 330 duels better than 58%
40% of 45 situations right on the average
Ancient66
52% better than 36%
0.79 better than 66%
85.7 better than 67%
1.10 better than 63%
56% of 281 duels better than 70%
36% of 47 situations better than 43%
Anubis38
55% better than 49%
0.78 better than 63%
83.7 better than 61%
1.10 better than 62%
56% of 140 duels better than 70%
31% of 26 situations better than 31%
Nuke32
38% better than 5%
0.79 better than 60%
83.0 better than 52%
1.12 better than 61%
47% of 163 duels better than 17%
42% of 24 situations better than 54%
Cache18
44% better than 9%
0.77 better than 41%
87.1 better than 59%
1.10 better than 46%
49% of 79 duels better than 20%
33% of 9 situations better than 36%
Inferno7
43% -
0.74 -
82.3 -
1.02-
50% of 38 duels -
20% of 5 situations -
Vertigo3
0% -
0.64 -
70.7 -
0.81-
56% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fusco plays

Across 698 matches fusco averages K/R 0.77 and ADR 82.5; the rating across the 500 rated matches is 1.08. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 60% win rate in 85 matches. In 232 of 500 matches the rating was 1.10 or higher (46%), in 153 it was below 0.90. In 416 matches with detailed stats: 88 4Ks and 8 aces. Best month by rating: August 2026 at 1.11. fusco loses the most ELO on Mirage (−261 ELO, win rate 53%). Things go best on Dust 2 (+167 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +95 ELO. Improved over the last three months: Rating +0.07, Headshots +3 pp, Win rate +3 pp, ELO +483. Unchanged in recent months: K/R at 0.78, ADR at 83.4. Last 30 days: 127 matches, win rate 57%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.