furunkula12

Kazakhstan
On FACEIT since 2024 56 matches tracked 20 matches in 30 days
ELO ▼ 221
2,040
30-day peak: 2,261
Rank EU
#215,742
Kazakhstan #8,646 in Kazakhstan
Last updated:

How does furunkula12 play?

Rating 0.91 (from 22 matches) K/R 0.74 ADR 77.8 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.4
Knife kills 3 in 56 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −10.5, Win rate −11 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
33% better than 5%
0.66 better than 15%
71.7 better than 11%
0.88-
52% of 42 duels better than 56%
50% of 4 situations better than 82%
Dust 217
35% better than 6%
0.80 better than 78%
82.3 better than 60%
0.91-
48% of 29 duels better than 33%
0% of 2 situations better than 1%
Ancient10
40% -
0.90 -
88.5 -
1.13-
53% of 19 duels -
50% of 2 situations -
Anubis5
20% -
0.63 -
79.5 -
0.76-
100% of 3 duels -
50% of 2 situations -
Cache3
33% -
0.51 -
59.5 -
0.24-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How furunkula12 plays

Across 56 matches furunkula12 averages K/R 0.74 and ADR 77.8; the rating across the 22 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Ancient with a 40% win rate in 10 matches. In 8 of 22 matches the rating was 1.10 or higher (36%), in 11 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.09, ADR −10.5, Win rate −11 pp. Last 30 days: 20 matches, win rate 20%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.